godot/platform
2022-09-19 10:26:10 -07:00
..
android Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
ios Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
linuxbsd
macos [macOS] Fix redraw lag at the edge of the resizing window. 2022-09-15 17:08:12 +03:00
uwp
web Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
windows Merge pull request #65133 from bruvzg/win_cursor 2022-09-14 17:42:53 +02:00
register_platform_apis.h
SCsub