godot/core/config
2022-09-19 10:26:10 -07:00
..
engine.cpp Fix arm32 detection in Engine. 2022-09-03 13:41:59 +02:00
engine.h Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
project_settings.cpp Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
project_settings.h Only compile project features logic in editor builds 2022-08-27 21:02:35 -05:00
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