mirror of
https://github.com/godotengine/godot.git
synced 2024-12-03 09:52:18 +08:00
213a85521d
Handle removal of Pool*Array types and other recent changes.
189 lines
5.3 KiB
XML
189 lines
5.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="MeshLibrary" inherits="Resource" version="4.0">
|
|
<brief_description>
|
|
Library of meshes.
|
|
</brief_description>
|
|
<description>
|
|
A library of meshes. Contains a list of [Mesh] resources, each with a name and ID. Each item can also include collision and navigation shapes. This resource is used in [GridMap].
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="clear">
|
|
<return type="void">
|
|
</return>
|
|
<description>
|
|
Clears the library.
|
|
</description>
|
|
</method>
|
|
<method name="create_item">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="id" type="int">
|
|
</argument>
|
|
<description>
|
|
Creates a new item in the library with the given ID.
|
|
You can get an unused ID from [method get_last_unused_item_id].
|
|
</description>
|
|
</method>
|
|
<method name="find_item_by_name" qualifiers="const">
|
|
<return type="int">
|
|
</return>
|
|
<argument index="0" name="name" type="String">
|
|
</argument>
|
|
<description>
|
|
Returns the first item with the given name.
|
|
</description>
|
|
</method>
|
|
<method name="get_item_list" qualifiers="const">
|
|
<return type="PackedIntArray">
|
|
</return>
|
|
<description>
|
|
Returns the list of item IDs in use.
|
|
</description>
|
|
</method>
|
|
<method name="get_item_mesh" qualifiers="const">
|
|
<return type="Mesh">
|
|
</return>
|
|
<argument index="0" name="id" type="int">
|
|
</argument>
|
|
<description>
|
|
Returns the item's mesh.
|
|
</description>
|
|
</method>
|
|
<method name="get_item_name" qualifiers="const">
|
|
<return type="String">
|
|
</return>
|
|
<argument index="0" name="id" type="int">
|
|
</argument>
|
|
<description>
|
|
Returns the item's name.
|
|
</description>
|
|
</method>
|
|
<method name="get_item_navmesh" qualifiers="const">
|
|
<return type="NavigationMesh">
|
|
</return>
|
|
<argument index="0" name="id" type="int">
|
|
</argument>
|
|
<description>
|
|
Returns the item's navigation mesh.
|
|
</description>
|
|
</method>
|
|
<method name="get_item_navmesh_transform" qualifiers="const">
|
|
<return type="Transform">
|
|
</return>
|
|
<argument index="0" name="id" type="int">
|
|
</argument>
|
|
<description>
|
|
Returns the transform applied to the item's navigation mesh.
|
|
</description>
|
|
</method>
|
|
<method name="get_item_preview" qualifiers="const">
|
|
<return type="Texture2D">
|
|
</return>
|
|
<argument index="0" name="id" type="int">
|
|
</argument>
|
|
<description>
|
|
Returns a generated item preview (a 3D rendering in isometric perspective).
|
|
[b]Note:[/b] Since item previews are only generated in an editor context, this function will return an empty [Texture2D] in a running project.
|
|
</description>
|
|
</method>
|
|
<method name="get_item_shapes" qualifiers="const">
|
|
<return type="Array">
|
|
</return>
|
|
<argument index="0" name="id" type="int">
|
|
</argument>
|
|
<description>
|
|
Returns an item's collision shapes.
|
|
The array consists of each [Shape] followed by its [Transform].
|
|
</description>
|
|
</method>
|
|
<method name="get_last_unused_item_id" qualifiers="const">
|
|
<return type="int">
|
|
</return>
|
|
<description>
|
|
Gets an unused ID for a new item.
|
|
</description>
|
|
</method>
|
|
<method name="remove_item">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="id" type="int">
|
|
</argument>
|
|
<description>
|
|
Removes the item.
|
|
</description>
|
|
</method>
|
|
<method name="set_item_mesh">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="id" type="int">
|
|
</argument>
|
|
<argument index="1" name="mesh" type="Mesh">
|
|
</argument>
|
|
<description>
|
|
Sets the item's mesh.
|
|
</description>
|
|
</method>
|
|
<method name="set_item_name">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="id" type="int">
|
|
</argument>
|
|
<argument index="1" name="name" type="String">
|
|
</argument>
|
|
<description>
|
|
Sets the item's name.
|
|
This name is shown in the editor. It can also be used to look up the item later using [method find_item_by_name].
|
|
</description>
|
|
</method>
|
|
<method name="set_item_navmesh">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="id" type="int">
|
|
</argument>
|
|
<argument index="1" name="navmesh" type="NavigationMesh">
|
|
</argument>
|
|
<description>
|
|
Sets the item's navigation mesh.
|
|
</description>
|
|
</method>
|
|
<method name="set_item_navmesh_transform">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="id" type="int">
|
|
</argument>
|
|
<argument index="1" name="navmesh" type="Transform">
|
|
</argument>
|
|
<description>
|
|
Sets the transform to apply to the item's navigation mesh.
|
|
</description>
|
|
</method>
|
|
<method name="set_item_preview">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="id" type="int">
|
|
</argument>
|
|
<argument index="1" name="texture" type="Texture2D">
|
|
</argument>
|
|
<description>
|
|
Sets a texture to use as the item's preview icon in the editor.
|
|
</description>
|
|
</method>
|
|
<method name="set_item_shapes">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="id" type="int">
|
|
</argument>
|
|
<argument index="1" name="shapes" type="Array">
|
|
</argument>
|
|
<description>
|
|
Sets an item's collision shapes.
|
|
The array should consist of [Shape] objects, each followed by a [Transform] that will be applied to it. For shapes that should not have a transform, use [constant Transform.IDENTITY].
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<constants>
|
|
</constants>
|
|
</class>
|