godot/scene/scene_string_names.cpp
Juan Linietsky 83cb84753f Renamed most signals so they refer to:
-An action being requested to the user in present tense: (ie, draw, gui_input, etc)
-A notification that an action happened, in past tense (ie, area_entered, modal_closed, etc).
2017-01-12 00:51:08 -03:00

194 lines
8.1 KiB
C++

/*************************************************************************/
/* scene_string_names.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "scene_string_names.h"
SceneStringNames* SceneStringNames::singleton=NULL;
SceneStringNames::SceneStringNames() {
resized=StaticCString::create("resized");
dot=StaticCString::create(".");
doubledot=StaticCString::create("..");
draw=StaticCString::create("draw");
_draw=StaticCString::create("_draw");
hide=StaticCString::create("hide");
visibility_changed=StaticCString::create("visibility_changed");
input_event=StaticCString::create("input_event");
shader_shader=StaticCString::create("shader/shader");
shader_unshaded=StaticCString::create("shader/unshaded");
shading_mode=StaticCString::create("shader/shading_mode");
tree_entered=StaticCString::create("tree_entered");
tree_exited=StaticCString::create("tree_exited");
item_rect_changed=StaticCString::create("item_rect_changed");
size_flags_changed=StaticCString::create("size_flags_changed");
minimum_size_changed=StaticCString::create("minimum_size_changed");
sleeping_state_changed=StaticCString::create("sleeping_state_changed");
finished=StaticCString::create("finished");
animation_finished=StaticCString::create("animation_finished");
animation_changed=StaticCString::create("animation_changed");
animation_started=StaticCString::create("animation_started");
mouse_entered=StaticCString::create("mouse_entered");
mouse_exited=StaticCString::create("mouse_exited");
focus_entered=StaticCString::create("focus_entered");
focus_exited=StaticCString::create("focus_exited");
sort_children = StaticCString::create("sort_children");
body_shape_entered = StaticCString::create("body_shape_entered");
body_entered = StaticCString::create("body_entered");
body_shape_exited = StaticCString::create("body_shape_exited");
body_exited = StaticCString::create("body_exited");
area_shape_entered = StaticCString::create("area_shape_entered");
area_shape_exited = StaticCString::create("area_shape_exited");
_body_inout = StaticCString::create("_body_inout");
_area_inout = StaticCString::create("_area_inout");
idle=StaticCString::create("idle");
iteration=StaticCString::create("iteration");
update=StaticCString::create("update");
updated=StaticCString::create("updated");
_get_gizmo_geometry=StaticCString::create("_get_gizmo_geometry");
_can_gizmo_scale=StaticCString::create("_can_gizmo_scale");
_fixed_process=StaticCString::create("_fixed_process");
_process=StaticCString::create("_process");
_enter_tree=StaticCString::create("_enter_tree");
_exit_tree=StaticCString::create("_exit_tree");
_enter_world=StaticCString::create("_enter_world");
_exit_world=StaticCString::create("_exit_world");
_ready=StaticCString::create("_ready");
_update_scroll=StaticCString::create("_update_scroll");
_update_xform=StaticCString::create("_update_xform");
_proxgroup_add=StaticCString::create("_proxgroup_add");
_proxgroup_remove=StaticCString::create("_proxgroup_remove");
grouped=StaticCString::create("grouped");
ungrouped=StaticCString::create("ungrouped");
screen_entered=StaticCString::create("screen_entered");
screen_exited=StaticCString::create("screen_exited");
viewport_entered=StaticCString::create("viewport_entered");
viewport_exited=StaticCString::create("viewport_exited");
camera_entered=StaticCString::create("camera_entered");
camera_exited=StaticCString::create("camera_exited");
_body_enter_tree = StaticCString::create("_body_enter_tree");
_body_exit_tree = StaticCString::create("_body_exit_tree");
_area_enter_tree = StaticCString::create("_area_enter_tree");
_area_exit_tree = StaticCString::create("_area_exit_tree");
_input_event=StaticCString::create("_input_event");
gui_input=StaticCString::create("gui_input");
_gui_input=StaticCString::create("_gui_input");
_unhandled_input=StaticCString::create("_unhandled_input");
_unhandled_key_input=StaticCString::create("_unhandled_key_input");
changed=StaticCString::create("changed");
_shader_changed=StaticCString::create("_shader_changed");
_spatial_editor_group=StaticCString::create("_spatial_editor_group");
_request_gizmo=StaticCString::create("_request_gizmo");
offset=StaticCString::create("offset");
unit_offset=StaticCString::create("unit_offset");
rotation_mode=StaticCString::create("rotation_mode");
rotate=StaticCString::create("rotate");
h_offset=StaticCString::create("h_offset");
v_offset=StaticCString::create("v_offset");
transform_pos=StaticCString::create("transform/pos");
transform_rot=StaticCString::create("transform/rot");
transform_scale=StaticCString::create("transform/scale");
_update_remote=StaticCString::create("_update_remote");
_update_pairs=StaticCString::create("_update_pairs");
get_minimum_size=StaticCString::create("get_minimum_size");
area_entered=StaticCString::create("area_entered");
area_exited=StaticCString::create("area_exited");
has_point = StaticCString::create("has_point");
line_separation = StaticCString::create("line_separation");
play_play = StaticCString::create("play/play");
get_drag_data = StaticCString::create("get_drag_data");
drop_data = StaticCString::create("drop_data");
can_drop_data = StaticCString::create("can_drop_data");
_im_update = StaticCString::create("_im_update");
_queue_update = StaticCString::create("_queue_update");
baked_light_changed = StaticCString::create("baked_light_changed");
_baked_light_changed = StaticCString::create("_baked_light_changed");
_mouse_enter=StaticCString::create("_mouse_enter");
_mouse_exit=StaticCString::create("_mouse_exit");
_pressed=StaticCString::create("_pressed");
_toggled=StaticCString::create("_toggled");
frame_changed=StaticCString::create("frame_changed");
playback_speed=StaticCString::create("playback/speed");
playback_active=StaticCString::create("playback/active");
autoplay=StaticCString::create("autoplay");
blend_times=StaticCString::create("blend_times");
speed=StaticCString::create("speed");
node_configuration_warning_changed = StaticCString::create("node_configuration_warning_changed");
path_pp=NodePath("..");
_default=StaticCString::create("default");
for(int i=0;i<MAX_MATERIALS;i++) {
mesh_materials[i]="material/"+itos(i);
}
_mesh_changed=StaticCString::create("_mesh_changed");
}