mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
d3706488d9
Set p_scene_parent to the skeleton to guarantee BoneAttachment3D nodes are added as a child of the active skeleton. Use get_owner() to go all the way up when calculating the root node in generate_scene |
||
---|---|---|
.. | ||
doc_classes | ||
editor | ||
config.py | ||
fbx_document.cpp | ||
fbx_document.h | ||
fbx_state.cpp | ||
fbx_state.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub |