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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
130 lines
4.7 KiB
C++
130 lines
4.7 KiB
C++
/*************************************************************************/
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/* os_android.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef OS_ANDROID_H
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#define OS_ANDROID_H
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#include "audio_driver_jandroid.h"
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#include "audio_driver_opensl.h"
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#include "core/os/main_loop.h"
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#include "drivers/unix/os_unix.h"
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#include "servers/audio_server.h"
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class GodotJavaWrapper;
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class GodotIOJavaWrapper;
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struct ANativeWindow;
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class OS_Android : public OS_Unix {
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private:
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Size2i display_size;
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bool use_apk_expansion;
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#if defined(OPENGL_ENABLED)
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bool use_16bits_fbo;
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const char *gl_extensions;
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#endif
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#if defined(VULKAN_ENABLED)
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ANativeWindow *native_window;
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#endif
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mutable String data_dir_cache;
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//AudioDriverAndroid audio_driver_android;
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AudioDriverOpenSL audio_driver_android;
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MainLoop *main_loop;
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GodotJavaWrapper *godot_java;
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GodotIOJavaWrapper *godot_io_java;
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public:
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virtual void initialize_core() override;
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virtual void initialize() override;
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virtual void initialize_joypads() override;
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virtual void set_main_loop(MainLoop *p_main_loop) override;
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virtual void delete_main_loop() override;
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virtual void finalize() override;
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typedef int64_t ProcessID;
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static OS_Android *get_singleton();
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GodotJavaWrapper *get_godot_java();
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GodotIOJavaWrapper *get_godot_io_java();
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virtual bool request_permission(const String &p_name) override;
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virtual bool request_permissions() override;
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virtual Vector<String> get_granted_permissions() const override;
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virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false) override;
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virtual String get_name() const override;
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virtual MainLoop *get_main_loop() const override;
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void main_loop_begin();
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bool main_loop_iterate();
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void main_loop_request_go_back();
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void main_loop_end();
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void main_loop_focusout();
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void main_loop_focusin();
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void set_display_size(const Size2i &p_size);
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Size2i get_display_size() const;
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void set_context_is_16_bits(bool p_is_16);
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void set_opengl_extensions(const char *p_gl_extensions);
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void set_native_window(ANativeWindow *p_native_window);
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ANativeWindow *get_native_window() const;
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virtual Error shell_open(String p_uri) override;
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virtual String get_user_data_dir() const override;
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virtual String get_resource_dir() const override;
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virtual String get_locale() const override;
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virtual String get_model_name() const override;
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virtual String get_unique_id() const override;
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virtual String get_system_dir(SystemDir p_dir) const override;
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void vibrate_handheld(int p_duration_ms) override;
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virtual bool _check_internal_feature_support(const String &p_feature) override;
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OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion);
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~OS_Android();
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};
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#endif
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