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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit
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.. | ||
api | ||
export | ||
java | ||
plugin | ||
android_keys_utils.cpp | ||
android_keys_utils.h | ||
audio_driver_jandroid.cpp | ||
audio_driver_jandroid.h | ||
audio_driver_opensl.cpp | ||
audio_driver_opensl.h | ||
detect.py | ||
dir_access_jandroid.cpp | ||
dir_access_jandroid.h | ||
file_access_android.cpp | ||
file_access_android.h | ||
java_class_wrapper.cpp | ||
java_godot_io_wrapper.cpp | ||
java_godot_io_wrapper.h | ||
java_godot_lib_jni.cpp | ||
java_godot_lib_jni.h | ||
java_godot_wrapper.cpp | ||
java_godot_wrapper.h | ||
jni_utils.cpp | ||
jni_utils.h | ||
logo.png | ||
net_socket_android.cpp | ||
net_socket_android.h | ||
os_android.cpp | ||
os_android.h | ||
platform_config.h | ||
power_android.cpp | ||
power_android.h | ||
run_icon.png | ||
SCsub | ||
string_android.h | ||
thread_jandroid.cpp | ||
thread_jandroid.h |