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e4213e66b2
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
95 lines
3.6 KiB
C++
95 lines
3.6 KiB
C++
/*************************************************************************/
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/* plane_shape.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "plane_shape.h"
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#include "servers/physics_server.h"
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Vector<Vector3> PlaneShape::_gen_debug_mesh_lines() {
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Plane p = get_plane();
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Vector<Vector3> points;
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Vector3 n1 = p.get_any_perpendicular_normal();
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Vector3 n2 = p.normal.cross(n1).normalized();
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Vector3 pface[4] = {
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p.normal * p.d + n1 * 10.0 + n2 * 10.0,
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p.normal * p.d + n1 * 10.0 + n2 * -10.0,
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p.normal * p.d + n1 * -10.0 + n2 * -10.0,
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p.normal * p.d + n1 * -10.0 + n2 * 10.0,
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};
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points.push_back(pface[0]);
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points.push_back(pface[1]);
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points.push_back(pface[1]);
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points.push_back(pface[2]);
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points.push_back(pface[2]);
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points.push_back(pface[3]);
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points.push_back(pface[3]);
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points.push_back(pface[0]);
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points.push_back(p.normal * p.d);
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points.push_back(p.normal * p.d + p.normal * 3);
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return points;
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}
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void PlaneShape::_update_shape() {
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PhysicsServer::get_singleton()->shape_set_data(get_shape(), plane);
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}
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void PlaneShape::set_plane(Plane p_plane) {
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plane = p_plane;
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_update_shape();
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notify_change_to_owners();
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_change_notify("plane");
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}
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Plane PlaneShape::get_plane() const {
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return plane;
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}
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void PlaneShape::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_plane", "plane"), &PlaneShape::set_plane);
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ClassDB::bind_method(D_METHOD("get_plane"), &PlaneShape::get_plane);
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ADD_PROPERTY(PropertyInfo(Variant::PLANE, "plane"), "set_plane", "get_plane");
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}
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PlaneShape::PlaneShape() :
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Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_PLANE)) {
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set_plane(Plane(0, 1, 0, 0));
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}
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