mirror of
https://github.com/godotengine/godot.git
synced 2024-12-09 10:09:20 +08:00
f21f75eb6f
Instantiating a new ProjectSettings is *not* the way to go. ConfigFile works just fine to read/change a single value. Fixes memory leaks as the instantiated ProjectSettings was never freed. Forbid doing this to prevent such problems. Fixes #25661. |
||
---|---|---|
.. | ||
engine.cpp | ||
engine.h | ||
project_settings.cpp | ||
project_settings.h | ||
SCsub |