godot/core
lawnjelly 491594ef0f VariantParser make readahead optional
It turns out some areas are independently moving / reading filepointers outside of the VariantParser, which can cause the readahead caching to get out of sync.

This PR makes the VariantParser readahead to be optional to allow for these use cases.
2022-12-12 15:14:39 +00:00
..
config Project Manager: Fix hacky code for project rename 2022-11-29 15:38:22 +01:00
crypto
debugger
error
extension Rename all gdnative occurences to gdextension 2022-12-12 11:04:57 +01:00
input Sync controller mappings DB with SDL2 community repo 2022-12-12 13:43:15 +01:00
io Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension 2022-12-12 11:43:59 +01:00
math Merge pull request #68386 from MewPurPur/snappedi-snappedf 2022-11-24 18:54:49 +01:00
object Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension 2022-12-12 11:43:59 +01:00
os Add feature tags to signify engine float precision 2022-12-07 16:13:17 +01:00
string
templates
variant VariantParser make readahead optional 2022-12-12 15:14:39 +00:00
core_bind.cpp Use system fonts as fallback and improve system font handling. 2022-12-04 18:44:20 +02:00
core_bind.h Use system fonts as fallback and improve system font handling. 2022-12-04 18:44:20 +02:00
core_builders.py
core_constants.cpp Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/Player 2022-12-02 20:28:10 +09:00
core_constants.h
core_globals.cpp
core_globals.h
core_string_names.cpp
core_string_names.h
doc_data.cpp
doc_data.h
register_core_types.cpp Rename all gdnative occurences to gdextension 2022-12-12 11:04:57 +01:00
register_core_types.h
SCsub
typedefs.h
version.h