godot/platform/windows
Rémi Verschelde a8ee9a6116
Merge pull request #14434 from Smjert/fix/13447/vsync
Fixes vsync setting ignored when using a separate thread for rendering
2017-12-09 13:21:36 +01:00
..
export Windows export: Use WINE to run rcedit on non-Windows host 2017-12-09 11:42:08 +01:00
context_gl_win.cpp Cleanup old references to GLES2 renderer 2017-11-19 17:52:18 +01:00
context_gl_win.h Cleanup old references to GLES2 renderer 2017-11-19 17:52:18 +01:00
crash_handler_win.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
crash_handler_win.h
ctxgl_procaddr.cpp
ctxgl_procaddr.h
detect.py Fix windows compilation when using MinGW 2017-12-07 04:59:11 +01:00
godot_res.rc Rename the version's "revision" to "build" 2017-11-20 00:51:14 +01:00
godot_win.cpp
godot.ico
joypad.cpp
joypad.h
key_mapping_win.cpp
key_mapping_win.h
lang_table.h
logo.png
os_windows.cpp Fixes vsync setting ignored when using a separate thread for rendering 2017-12-09 01:43:23 +01:00
os_windows.h Remove guards for the now targeted Windows 7+ 2017-12-06 23:47:09 +01:00
packet_peer_udp_winsock.cpp
packet_peer_udp_winsock.h
platform_config.h
power_windows.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
power_windows.h
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
stream_peer_winsock.cpp Improve slang, especially in user-visible parts 2017-12-05 15:41:38 +01:00
stream_peer_winsock.h
tcp_server_winsock.cpp
tcp_server_winsock.h
windows_terminal_logger.cpp
windows_terminal_logger.h