mirror of
https://github.com/godotengine/godot.git
synced 2025-01-18 20:40:57 +08:00
a8ee9a6116
Fixes vsync setting ignored when using a separate thread for rendering |
||
---|---|---|
.. | ||
export | ||
context_gl_win.cpp | ||
context_gl_win.h | ||
crash_handler_win.cpp | ||
crash_handler_win.h | ||
ctxgl_procaddr.cpp | ||
ctxgl_procaddr.h | ||
detect.py | ||
godot_res.rc | ||
godot_win.cpp | ||
godot.ico | ||
joypad.cpp | ||
joypad.h | ||
key_mapping_win.cpp | ||
key_mapping_win.h | ||
lang_table.h | ||
logo.png | ||
os_windows.cpp | ||
os_windows.h | ||
packet_peer_udp_winsock.cpp | ||
packet_peer_udp_winsock.h | ||
platform_config.h | ||
power_windows.cpp | ||
power_windows.h | ||
SCsub | ||
stream_peer_winsock.cpp | ||
stream_peer_winsock.h | ||
tcp_server_winsock.cpp | ||
tcp_server_winsock.h | ||
windows_terminal_logger.cpp | ||
windows_terminal_logger.h |