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4fd6777cf4
I couldn't tell whether this has an actual purpose and it feels more like a debug remnant. We also need to be able to disable vsync in the editor for the WIP Wayland backend (in the EGL driver) as it does manual frame throttling.
401 lines
11 KiB
C++
401 lines
11 KiB
C++
/**************************************************************************/
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/* gl_manager_x11.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "gl_manager_x11.h"
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#if defined(X11_ENABLED) && defined(GLES3_ENABLED)
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#include "thirdparty/glad/glad/glx.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
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#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
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typedef GLXContext (*GLXCREATECONTEXTATTRIBSARBPROC)(Display *, GLXFBConfig, GLXContext, Bool, const int *);
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// To prevent shadowing warnings
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#undef glXCreateContextAttribsARB
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struct GLManager_X11_Private {
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::GLXContext glx_context;
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};
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GLManager_X11::GLDisplay::~GLDisplay() {
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if (context) {
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//release_current();
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glXDestroyContext(x11_display, context->glx_context);
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memdelete(context);
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context = nullptr;
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}
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}
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static bool ctxErrorOccurred = false;
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static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) {
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ctxErrorOccurred = true;
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return 0;
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}
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int GLManager_X11::_find_or_create_display(Display *p_x11_display) {
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for (unsigned int n = 0; n < _displays.size(); n++) {
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const GLDisplay &d = _displays[n];
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if (d.x11_display == p_x11_display) {
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return n;
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}
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}
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// create
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GLDisplay d_temp;
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d_temp.x11_display = p_x11_display;
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_displays.push_back(d_temp);
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int new_display_id = _displays.size() - 1;
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// create context
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GLDisplay &d = _displays[new_display_id];
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d.context = memnew(GLManager_X11_Private);
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d.context->glx_context = nullptr;
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Error err = _create_context(d);
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if (err != OK) {
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_displays.remove_at(new_display_id);
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return -1;
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}
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return new_display_id;
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}
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Error GLManager_X11::_create_context(GLDisplay &gl_display) {
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// some aliases
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::Display *x11_display = gl_display.x11_display;
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//const char *extensions = glXQueryExtensionsString(x11_display, DefaultScreen(x11_display));
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GLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = (GLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((const GLubyte *)"glXCreateContextAttribsARB");
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ERR_FAIL_NULL_V(glXCreateContextAttribsARB, ERR_UNCONFIGURED);
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static int visual_attribs[] = {
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GLX_RENDER_TYPE, GLX_RGBA_BIT,
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GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
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GLX_DOUBLEBUFFER, true,
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GLX_RED_SIZE, 1,
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GLX_GREEN_SIZE, 1,
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GLX_BLUE_SIZE, 1,
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GLX_DEPTH_SIZE, 24,
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None
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};
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static int visual_attribs_layered[] = {
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GLX_RENDER_TYPE, GLX_RGBA_BIT,
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GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
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GLX_DOUBLEBUFFER, true,
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GLX_RED_SIZE, 8,
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GLX_GREEN_SIZE, 8,
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GLX_BLUE_SIZE, 8,
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GLX_ALPHA_SIZE, 8,
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GLX_DEPTH_SIZE, 24,
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None
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};
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int fbcount;
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GLXFBConfig fbconfig = nullptr;
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XVisualInfo *vi = nullptr;
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if (OS::get_singleton()->is_layered_allowed()) {
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GLXFBConfig *fbc = glXChooseFBConfig(x11_display, DefaultScreen(x11_display), visual_attribs_layered, &fbcount);
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ERR_FAIL_NULL_V(fbc, ERR_UNCONFIGURED);
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for (int i = 0; i < fbcount; i++) {
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vi = (XVisualInfo *)glXGetVisualFromFBConfig(x11_display, fbc[i]);
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if (!vi) {
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continue;
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}
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XRenderPictFormat *pict_format = XRenderFindVisualFormat(x11_display, vi->visual);
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if (!pict_format) {
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XFree(vi);
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vi = nullptr;
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continue;
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}
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fbconfig = fbc[i];
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if (pict_format->direct.alphaMask > 0) {
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break;
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}
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}
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XFree(fbc);
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ERR_FAIL_NULL_V(fbconfig, ERR_UNCONFIGURED);
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} else {
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GLXFBConfig *fbc = glXChooseFBConfig(x11_display, DefaultScreen(x11_display), visual_attribs, &fbcount);
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ERR_FAIL_NULL_V(fbc, ERR_UNCONFIGURED);
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vi = glXGetVisualFromFBConfig(x11_display, fbc[0]);
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fbconfig = fbc[0];
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XFree(fbc);
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}
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int (*oldHandler)(Display *, XErrorEvent *) = XSetErrorHandler(&ctxErrorHandler);
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switch (context_type) {
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case GLES_3_0_COMPATIBLE: {
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static int context_attribs[] = {
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GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
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GLX_CONTEXT_MINOR_VERSION_ARB, 3,
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GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
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GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB /*|GLX_CONTEXT_DEBUG_BIT_ARB*/,
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None
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};
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gl_display.context->glx_context = glXCreateContextAttribsARB(x11_display, fbconfig, nullptr, true, context_attribs);
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ERR_FAIL_COND_V(ctxErrorOccurred || !gl_display.context->glx_context, ERR_UNCONFIGURED);
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} break;
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}
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XSync(x11_display, False);
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XSetErrorHandler(oldHandler);
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// make our own copy of the vi data
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// for later creating windows using this display
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if (vi) {
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gl_display.x_vi = *vi;
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}
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XFree(vi);
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return OK;
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}
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XVisualInfo GLManager_X11::get_vi(Display *p_display, Error &r_error) {
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int display_id = _find_or_create_display(p_display);
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if (display_id < 0) {
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r_error = FAILED;
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return XVisualInfo();
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}
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r_error = OK;
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return _displays[display_id].x_vi;
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}
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Error GLManager_X11::window_create(DisplayServer::WindowID p_window_id, ::Window p_window, Display *p_display, int p_width, int p_height) {
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// make sure vector is big enough...
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// we can mirror the external vector, it is simpler
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// to keep the IDs identical for fast lookup
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if (p_window_id >= (int)_windows.size()) {
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_windows.resize(p_window_id + 1);
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}
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GLWindow &win = _windows[p_window_id];
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win.in_use = true;
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win.window_id = p_window_id;
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win.width = p_width;
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win.height = p_height;
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win.x11_window = p_window;
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win.gldisplay_id = _find_or_create_display(p_display);
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if (win.gldisplay_id == -1) {
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return FAILED;
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}
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// the display could be invalid .. check NYI
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GLDisplay &gl_display = _displays[win.gldisplay_id];
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::Display *x11_display = gl_display.x11_display;
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::Window &x11_window = win.x11_window;
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if (!glXMakeCurrent(x11_display, x11_window, gl_display.context->glx_context)) {
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ERR_PRINT("glXMakeCurrent failed");
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}
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_internal_set_current_window(&win);
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return OK;
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}
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void GLManager_X11::_internal_set_current_window(GLWindow *p_win) {
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_current_window = p_win;
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// quick access to x info
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_x_windisp.x11_window = _current_window->x11_window;
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const GLDisplay &disp = get_current_display();
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_x_windisp.x11_display = disp.x11_display;
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}
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void GLManager_X11::window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {
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get_window(p_window_id).width = p_width;
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get_window(p_window_id).height = p_height;
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}
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void GLManager_X11::window_destroy(DisplayServer::WindowID p_window_id) {
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GLWindow &win = get_window(p_window_id);
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win.in_use = false;
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if (_current_window == &win) {
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_current_window = nullptr;
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_x_windisp.x11_display = nullptr;
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_x_windisp.x11_window = -1;
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}
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}
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void GLManager_X11::release_current() {
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if (!_current_window) {
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return;
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}
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if (!glXMakeCurrent(_x_windisp.x11_display, None, nullptr)) {
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ERR_PRINT("glXMakeCurrent failed");
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}
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_current_window = nullptr;
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}
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void GLManager_X11::window_make_current(DisplayServer::WindowID p_window_id) {
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if (p_window_id == -1) {
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return;
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}
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GLWindow &win = _windows[p_window_id];
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if (!win.in_use) {
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return;
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}
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// noop
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if (&win == _current_window) {
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return;
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}
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const GLDisplay &disp = get_display(win.gldisplay_id);
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if (!glXMakeCurrent(disp.x11_display, win.x11_window, disp.context->glx_context)) {
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ERR_PRINT("glXMakeCurrent failed");
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}
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_internal_set_current_window(&win);
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}
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void GLManager_X11::make_current() {
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if (!_current_window) {
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return;
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}
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if (!_current_window->in_use) {
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WARN_PRINT("current window not in use!");
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return;
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}
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const GLDisplay &disp = get_current_display();
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if (!glXMakeCurrent(_x_windisp.x11_display, _x_windisp.x11_window, disp.context->glx_context)) {
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ERR_PRINT("glXMakeCurrent failed");
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}
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}
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void GLManager_X11::swap_buffers() {
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if (!_current_window) {
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return;
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}
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if (!_current_window->in_use) {
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WARN_PRINT("current window not in use!");
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return;
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}
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// On X11, when enabled, transparency is always active, so clear alpha manually.
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if (OS::get_singleton()->is_layered_allowed()) {
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if (!DisplayServer::get_singleton()->window_get_flag(DisplayServer::WINDOW_FLAG_TRANSPARENT, _current_window->window_id)) {
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glColorMask(false, false, false, true);
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glClearColor(0, 0, 0, 1);
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glClear(GL_COLOR_BUFFER_BIT);
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glColorMask(true, true, true, true);
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}
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}
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glXSwapBuffers(_x_windisp.x11_display, _x_windisp.x11_window);
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}
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Error GLManager_X11::initialize(Display *p_display) {
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if (!gladLoaderLoadGLX(p_display, XScreenNumberOfScreen(XDefaultScreenOfDisplay(p_display)))) {
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return ERR_CANT_CREATE;
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}
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return OK;
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}
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void GLManager_X11::set_use_vsync(bool p_use) {
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// we need an active window to get a display to set the vsync
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if (!_current_window) {
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return;
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}
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const GLDisplay &disp = get_current_display();
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int val = p_use ? 1 : 0;
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if (GLAD_GLX_MESA_swap_control) {
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glXSwapIntervalMESA(val);
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} else if (GLAD_GLX_SGI_swap_control) {
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glXSwapIntervalSGI(val);
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} else if (GLAD_GLX_EXT_swap_control) {
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GLXDrawable drawable = glXGetCurrentDrawable();
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glXSwapIntervalEXT(disp.x11_display, drawable, val);
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} else {
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WARN_PRINT("Could not set V-Sync mode. V-Sync is not supported.");
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return;
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}
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use_vsync = p_use;
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}
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bool GLManager_X11::is_using_vsync() const {
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return use_vsync;
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}
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void *GLManager_X11::get_glx_context(DisplayServer::WindowID p_window_id) {
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if (p_window_id == -1) {
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return nullptr;
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}
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const GLWindow &win = _windows[p_window_id];
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const GLDisplay &disp = get_display(win.gldisplay_id);
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return (void *)disp.context->glx_context;
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}
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GLManager_X11::GLManager_X11(const Vector2i &p_size, ContextType p_context_type) {
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context_type = p_context_type;
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double_buffer = false;
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direct_render = false;
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glx_minor = glx_major = 0;
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use_vsync = false;
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_current_window = nullptr;
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}
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GLManager_X11::~GLManager_X11() {
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release_current();
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}
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#endif // X11_ENABLED && GLES3_ENABLED
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