godot/platform/linuxbsd/x11
Riteo 4fd6777cf4 Linux/OpenGL: don't force vsync in the editor
I couldn't tell whether this has an actual purpose and it feels more
like a debug remnant.

We also need to be able to disable vsync in the editor for the WIP
Wayland backend (in the EGL driver) as it does manual frame throttling.
2023-09-24 04:36:58 +02:00
..
dynwrappers
detect_prime_x11.cpp Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
detect_prime_x11.h
display_server_x11.cpp [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
display_server_x11.h [Linux/Freedesktop] Implement native file selection dialog support. 2023-08-17 10:56:16 +03:00
gl_manager_x11.cpp Linux/OpenGL: don't force vsync in the editor 2023-09-24 04:36:58 +02:00
gl_manager_x11.h Fix GCC -Wmaybe-uninitialized warnings 2023-08-14 14:35:35 +02:00
key_mapping_x11.cpp [Linux/X11] Add some missing keycodes/scancodes. 2023-03-08 12:13:41 +02:00
key_mapping_x11.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
SCsub [Linux] Make SO wrapper usage optional. 2023-02-16 16:38:47 +02:00
vulkan_context_x11.cpp
vulkan_context_x11.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00