godot/scene/2d
2024-01-17 16:05:50 +01:00
..
animated_sprite_2d.cpp Merge pull request #86733 from Mickeon/autocompletion-more-animated-sprite 2024-01-03 10:15:01 +01:00
animated_sprite_2d.h
area_2d.cpp Prevent mapping areas with invalid IDs for Area2D/3D 2023-12-18 16:02:46 +01:00
area_2d.h Clear monitoring in Area* when its space changes to invalid 2023-12-15 20:54:54 +01:00
audio_listener_2d.cpp
audio_listener_2d.h
audio_stream_player_2d.cpp Implement audio stream playback parameters. 2024-01-16 10:31:52 +01:00
audio_stream_player_2d.h Implement audio stream playback parameters. 2024-01-16 10:31:52 +01:00
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Ensure Camera2D scroll is updated on transform like 3.x 2023-11-05 18:01:34 -05:00
camera_2d.h Fix Camera2D is not working inside EditorPlugin 2023-08-13 22:14:13 +00:00
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp Fix CanvasModulate logic for updating canvas modulate 2023-07-21 15:33:36 +02:00
canvas_modulate.h Fix CanvasModulate logic for updating canvas modulate 2023-07-21 15:33:36 +02:00
collision_object_2d.cpp Fix virtual calls for GDExtension in CollisionObject2D for _mouse_enter, _mouse_exit, _mouse_shape_enter, _mouse_shape_exit 2024-01-07 05:30:26 +01:00
collision_object_2d.h Clear monitoring in Area* when its space changes to invalid 2023-12-15 20:54:54 +01:00
collision_polygon_2d.cpp
collision_polygon_2d.h
collision_shape_2d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
collision_shape_2d.h
cpu_particles_2d.cpp Fixed CPUParticle tangential force to match GPUParticle implimentation 2023-11-07 08:02:43 -05:00
cpu_particles_2d.h
gpu_particles_2d.cpp Only update particle velocity when it changes 2023-12-23 18:04:24 +01:00
gpu_particles_2d.h Only update particle velocity when it changes 2023-12-23 18:04:24 +01:00
joint_2d.cpp Update PinJoint2D API with angle limits and motor speed 2023-09-26 10:29:23 +02:00
joint_2d.h Update PinJoint2D API with angle limits and motor speed 2023-09-26 10:29:23 +02:00
light_2d.cpp Added compatibility for Blend Mode in Light2D/PointLight2D when converting from Godot 3 to 4 2024-01-05 15:39:47 +00:00
light_2d.h Added compatibility for Blend Mode in Light2D/PointLight2D when converting from Godot 3 to 4 2024-01-05 15:39:47 +00:00
light_occluder_2d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
light_occluder_2d.h
line_2d.cpp Add closed property to Line2D 2023-09-11 11:28:25 +03:00
line_2d.h Add closed property to Line2D 2023-09-11 11:28:25 +03:00
line_builder.cpp Add closed property to Line2D 2023-09-11 11:28:25 +03:00
line_builder.h Add closed property to Line2D 2023-09-11 11:28:25 +03:00
marker_2d.cpp
marker_2d.h
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
multimesh_instance_2d.h
navigation_agent_2d.cpp Add getters to navigation servers 2023-12-19 19:51:49 +01:00
navigation_agent_2d.h Make target_desired_distance affect the navigation of NavigationAgent2D/3D 2023-11-29 23:48:54 +09:00
navigation_link_2d.cpp Fix missing NavigationLink property updates in constructor 2023-10-23 01:43:55 +02:00
navigation_link_2d.h Fix missing NavigationLink property updates in constructor 2023-10-23 01:43:55 +02:00
navigation_obstacle_2d.cpp Fix missing NavigationObstacle property updates in constructor 2023-10-23 05:10:58 +02:00
navigation_obstacle_2d.h
navigation_region_2d.cpp Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
navigation_region_2d.h Fix missing NavigationRegion property updates in constructor 2023-12-04 19:50:17 +01:00
node_2d.cpp Fix notification thread guards 2023-10-02 19:31:54 +03:00
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
path_2d.cpp Reorganize code related to editor theming 2024-01-16 11:57:45 +01:00
path_2d.h
physical_bone_2d.cpp [Scene,Main] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-12 12:53:06 +02:00
physical_bone_2d.h
physics_body_2d.cpp Fix transform sync in RigidBody*D::_body_state_changed 2023-11-15 01:45:45 +01:00
physics_body_2d.h added state sync after call to _integrate_forces 2023-08-01 19:03:43 +05:30
polygon_2d.cpp Fix Polygon2D to Skeleton2D transform calculation 2023-12-27 18:46:59 +01:00
polygon_2d.h
ray_cast_2d.cpp
ray_cast_2d.h
remote_transform_2d.cpp Fix cannot update remote after disabling use_global_coordinates in RemoteTransform2D 2023-10-15 00:16:52 +08:00
remote_transform_2d.h
SCsub
shape_cast_2d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
shape_cast_2d.h
skeleton_2d.cpp Merge pull request #83397 from thiagola92/readability_skeleton_2d_calculate_length_and_rotation 2024-01-11 20:44:26 +01:00
skeleton_2d.h
sprite_2d.cpp Add property change guards to Sprite2D and AnimatedSprite2D 2023-12-16 20:25:35 +02:00
sprite_2d.h
tile_map_layer.cpp Make TileMapLayers extend Node2D and work as children of TileMap 2024-01-17 16:05:50 +01:00
tile_map_layer.h Make TileMapLayers extend Node2D and work as children of TileMap 2024-01-17 16:05:50 +01:00
tile_map.compat.inc Make TileMapLayers extend Node2D and work as children of TileMap 2024-01-17 16:05:50 +01:00
tile_map.cpp Make TileMapLayers extend Node2D and work as children of TileMap 2024-01-17 16:05:50 +01:00
tile_map.h Make TileMapLayers extend Node2D and work as children of TileMap 2024-01-17 16:05:50 +01:00
touch_screen_button.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
touch_screen_button.h
visible_on_screen_notifier_2d.cpp
visible_on_screen_notifier_2d.h