godot/servers
Aaron Franke 3f837d5cc5 [Core] Rename Matrix3 file to Basis
The code already referred to "Basis", it's just the file name that was different for some reason.
2019-02-09 14:42:23 -05:00
..
arvr
audio
physics [Core] Rename Matrix3 file to Basis 2019-02-09 14:42:23 -05:00
physics_2d Cleanup after @reduz :) 2019-01-21 11:12:55 +01:00
visual Merge pull request #25314 from marxin/fix-24417-class-memaccess 2019-01-27 21:32:26 +01:00
arvr_server.cpp
arvr_server.h
audio_server.cpp
audio_server.h
physics_2d_server.cpp doc: Sync classref with current source 2019-01-26 22:21:53 +01:00
physics_2d_server.h -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860 2019-01-18 14:15:05 -03:00
physics_server.cpp
physics_server.h
register_server_types.cpp Revert " Deprecated Godot 3D physics engine" 2019-01-28 16:51:03 +01:00
register_server_types.h
SCsub
server_wrap_mt_common.h
visual_server.cpp Add "Apple" to the list of GPU vendors where depth prepass is disabled. 2019-01-25 11:48:28 -03:00
visual_server.h