mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
277b24dfb7
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
29 lines
987 B
C++
29 lines
987 B
C++
//============================================================================
|
|
|
|
#pragma once
|
|
|
|
#include "core/typedefs.h"
|
|
|
|
//============================================================================
|
|
|
|
namespace Javelin
|
|
{
|
|
namespace Data
|
|
{
|
|
//============================================================================
|
|
|
|
extern const uint8_t BITSCALE_5_TO_8[32];
|
|
extern const uint8_t BITSCALE_4_TO_8[16];
|
|
extern const uint8_t BITSCALE_3_TO_8[8];
|
|
extern const uint8_t BITSCALE_8_TO_5_FLOOR[256];
|
|
extern const uint8_t BITSCALE_8_TO_4_FLOOR[256];
|
|
extern const uint8_t BITSCALE_8_TO_3_FLOOR[256];
|
|
extern const uint8_t BITSCALE_8_TO_5_CEIL[256];
|
|
extern const uint8_t BITSCALE_8_TO_4_CEIL[256];
|
|
extern const uint8_t BITSCALE_8_TO_3_CEIL[256];
|
|
|
|
//============================================================================
|
|
} // namespace Data
|
|
} // namespace Javelin
|
|
//============================================================================
|