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b16c309f82
Happy new year to the wonderful Godot community!
66 lines
2.9 KiB
C++
66 lines
2.9 KiB
C++
/*************************************************************************/
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/* constraint_bullet.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "constraint_bullet.h"
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#include "collision_object_bullet.h"
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#include "space_bullet.h"
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/**
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@author AndreaCatania
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*/
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ConstraintBullet::ConstraintBullet() :
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space(NULL),
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constraint(NULL),
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disabled_collisions_between_bodies(true) {}
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void ConstraintBullet::setup(btTypedConstraint *p_constraint) {
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constraint = p_constraint;
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constraint->setUserConstraintPtr(this);
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}
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void ConstraintBullet::set_space(SpaceBullet *p_space) {
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space = p_space;
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}
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void ConstraintBullet::destroy_internal_constraint() {
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space->remove_constraint(this);
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}
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void ConstraintBullet::disable_collisions_between_bodies(const bool p_disabled) {
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disabled_collisions_between_bodies = p_disabled;
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if (space) {
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space->remove_constraint(this);
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space->add_constraint(this, disabled_collisions_between_bodies);
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}
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}
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