godot/scene/3d
Aaron Franke 47f8ac7864
Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
"Flags" was a bit too ambiguous, and in 3D it hid GeometryInstance.Flags
2020-12-04 19:34:29 -05:00
..
area_3d.cpp Remove area or body from map before emitting signals. 2020-10-02 17:03:09 +01:00
area_3d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
audio_stream_player_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
audio_stream_player_3d.h
baked_lightmap.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
baked_lightmap.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
bone_attachment_3d.cpp
bone_attachment_3d.h
camera_3d.cpp Lowering the Minimum Unit at Shape3D and Cameras 2020-11-17 13:17:37 +09:00
camera_3d.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
collision_object_3d.cpp
collision_object_3d.h
collision_polygon_3d.cpp Merge pull request #38743 from arrowinaknee/node-config-warnings 2020-10-01 14:03:29 +02:00
collision_polygon_3d.h
collision_shape_3d.cpp Better validate CollisionShape3D config. warning after #38743 2020-10-02 09:41:55 +02:00
collision_shape_3d.h
cpu_particles_3d.cpp Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags" 2020-12-04 19:34:29 -05:00
cpu_particles_3d.h Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags" 2020-12-04 19:34:29 -05:00
decal.cpp
decal.h
gi_probe.cpp Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
gi_probe.h
gpu_particles_3d.cpp Implement GPU Particle Collisions 2020-10-09 13:25:47 -03:00
gpu_particles_3d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
gpu_particles_collision_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
gpu_particles_collision_3d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
immediate_geometry_3d.cpp
immediate_geometry_3d.h
light_3d.cpp Merge pull request #42987 from clayjohn/VULKAN-sky-only 2020-11-28 09:07:09 +01:00
light_3d.h Add sky_only setting to DirectionalLight3Ds 2020-10-21 23:28:08 -07:00
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h
listener_3d.cpp
listener_3d.h
mesh_instance_3d.cpp
mesh_instance_3d.h
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_3d.cpp
navigation_3d.h
navigation_agent_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
navigation_agent_3d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
navigation_obstacle_3d.cpp
navigation_obstacle_3d.h
navigation_region_3d.cpp Better validate CollisionShape3D config. warning after #38743 2020-10-02 09:41:55 +02:00
navigation_region_3d.h
node_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
node_3d.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
path_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
path_3d.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
physics_body_3d.cpp Remove RigidBody weight property 2020-11-27 17:39:20 +00:00
physics_body_3d.h Remove RigidBody weight property 2020-11-27 17:39:20 +00:00
physics_joint_3d.cpp Check joint nodes and generate configuration warning messages. 2020-11-25 20:53:19 +00:00
physics_joint_3d.h Check joint nodes and generate configuration warning messages. 2020-11-25 20:53:19 +00:00
position_3d.cpp
position_3d.h
proximity_group_3d.cpp
proximity_group_3d.h
ray_cast_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
ray_cast_3d.h Rename RayCast's cast_to property to target_position 2020-09-10 19:06:56 +02:00
reflection_probe.cpp
reflection_probe.h
remote_transform_3d.cpp
remote_transform_3d.h
SCsub
skeleton_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
skeleton_3d.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
skeleton_ik_3d.cpp
skeleton_ik_3d.h
soft_body_3d.cpp Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
soft_body_3d.h
spring_arm_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
spring_arm_3d.h
sprite_3d.cpp Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
sprite_3d.h
vehicle_body_3d.cpp Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
vehicle_body_3d.h
velocity_tracker_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
velocity_tracker_3d.h
visibility_notifier_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
visibility_notifier_3d.h
visual_instance_3d.cpp
visual_instance_3d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
voxelizer.cpp Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
voxelizer.h
world_environment.cpp Merge pull request #38743 from arrowinaknee/node-config-warnings 2020-10-01 14:03:29 +02:00
world_environment.h
xr_nodes.cpp Rename XR get_type and get_name 2020-12-04 18:59:02 -05:00
xr_nodes.h