godot/main
Hugo Locurcio 47c615caf3
Cap the number of warnings/errors per second rather than per frame
This reproduces the behavior used for printing when using the remote
debugger. The default limit is 100 errors and 100 warnings per second,
which makes it possible to display much more GDScript warnings
before overflowing.

This also adds a "Too many warnings" message, so that warnings
don't look like errors when overflowing anymore.

This closes #21896.
2019-07-31 17:29:26 +02:00
..
tests Added count method to String 2019-07-23 18:55:54 +03:00
app_icon.png
default_controller_mappings.h
gamecontrollerdb_204.txt
gamecontrollerdb_205.txt
gamecontrollerdb.txt
godotcontrollerdb.txt
input_default.cpp Fix set_default_cursor_shape always sending motion event 2019-07-29 14:00:37 -03:00
input_default.h [Input] Release keys/actions pressed if window loses focus 2019-04-27 12:05:12 -03:00
main_builders.py Use base Color() constructors instead of Color::html() 2019-07-08 21:17:10 +02:00
main_timer_sync.cpp Add access to interpolation fraction for fixed timestep interpolation 2019-07-11 08:25:26 +01:00
main_timer_sync.h Add access to interpolation fraction for fixed timestep interpolation 2019-07-11 08:25:26 +01:00
main.cpp Cap the number of warnings/errors per second rather than per frame 2019-07-31 17:29:26 +02:00
main.h
performance.cpp Add missing enum value to Performance::get_monitor_type 2019-04-22 15:15:09 +02:00
performance.h Add a monitor for the orphan nodes 2019-04-17 23:13:16 +02:00
SCsub SCons: Fix uses of [].append instead of env.add_source_files() 2019-07-22 15:08:32 +02:00
splash_editor.png
splash.png