godot/scene/3d
Rémi Verschelde 47aef8e8dc
Merge pull request #47441 from TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix2
Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly rotating with animation
2021-04-07 16:25:30 +02:00
..
area_3d.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
area_3d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
audio_stream_player_3d.cpp Modernize atomics 2021-02-18 17:12:46 +01:00
audio_stream_player_3d.h Modernize atomics 2021-02-18 17:12:46 +01:00
baked_lightmap.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
baked_lightmap.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
bone_attachment_3d.cpp Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
bone_attachment_3d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
camera_3d.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
camera_3d.h Refactor Process Mode 2021-02-18 20:39:55 -03:00
collision_object_3d.cpp Disable debug collision shapes in the editor 2021-03-16 18:02:33 -07:00
collision_object_3d.h Allow CollisionObject3D to show collision shape meshes 2021-02-24 18:50:13 +01:00
collision_polygon_3d.cpp Implement CollisionPolygon3D margin 2021-02-11 11:58:37 -06:00
collision_polygon_3d.h Implement CollisionPolygon3D margin 2021-02-11 11:58:37 -06:00
collision_shape_3d.cpp Allow CollisionObject3D to show collision shape meshes 2021-02-24 18:50:13 +01:00
collision_shape_3d.h Allow CollisionObject3D to show collision shape meshes 2021-02-24 18:50:13 +01:00
cpu_particles_3d.cpp Modernize atomics 2021-02-18 17:12:46 +01:00
cpu_particles_3d.h Modernize atomics 2021-02-18 17:12:46 +01:00
decal.cpp Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
decal.h Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
gi_probe.cpp Fix crash in GIProbe::bake 2021-02-28 20:09:55 +00:00
gi_probe.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
gpu_particles_3d.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
gpu_particles_3d.h
gpu_particles_collision_3d.cpp
gpu_particles_collision_3d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
immediate_geometry_3d.cpp Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
immediate_geometry_3d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
light_3d.cpp Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
light_3d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h
listener_3d.cpp Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
listener_3d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
mesh_instance_3d.cpp add null check in MeshInstance::_mesh_changed() 2021-02-18 16:51:39 +05:30
mesh_instance_3d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_agent_3d.cpp Remove Navigation2D/3D nodes, and move the navigation map to the world resource 2021-03-10 11:23:06 +01:00
navigation_agent_3d.h Remove Navigation2D/3D nodes, and move the navigation map to the world resource 2021-03-10 11:23:06 +01:00
navigation_obstacle_3d.cpp Remove Navigation2D/3D nodes, and move the navigation map to the world resource 2021-03-10 11:23:06 +01:00
navigation_obstacle_3d.h Remove Navigation2D/3D nodes, and move the navigation map to the world resource 2021-03-10 11:23:06 +01:00
navigation_region_3d.cpp Implement Navigation layers 2021-03-10 11:23:06 +01:00
navigation_region_3d.h Implement Navigation layers 2021-03-10 11:23:06 +01:00
node_3d.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
node_3d.h Use Vector3.UP as a default value for look_at's up vector 2021-02-16 18:33:23 -05:00
path_3d.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
path_3d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
physics_body_3d.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
physics_body_3d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
physics_joint_3d.cpp Merge pull request #46578 from nekomatata/fix-joint-remove-body-regression 2021-03-03 16:41:37 +01:00
physics_joint_3d.h Fix Joint2D/Joint3D node path reset on scene switch 2021-03-02 08:24:50 -07:00
position_3d.cpp
position_3d.h
proximity_group_3d.cpp
proximity_group_3d.h
ray_cast_3d.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
ray_cast_3d.h Adding Raycast3D custom debug shape thickness and color 2021-03-04 11:17:26 +01:00
reflection_probe.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
reflection_probe.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
remote_transform_3d.cpp Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
remote_transform_3d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
SCsub
skeleton_3d.cpp Merge pull request #42827 from lyuma/rename_bones_blendshapes 2021-04-01 00:20:07 +02:00
skeleton_3d.h Merge pull request #42827 from lyuma/rename_bones_blendshapes 2021-04-01 00:20:07 +02:00
skeleton_ik_3d.cpp Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly rotating with animation. Now the root bone rotates differently to ensure it always rotates correctly and works with BoneAttachment3D nodes. 2021-04-02 13:47:19 -04:00
skeleton_ik_3d.h Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly rotating with animation. Now the root bone rotates differently to ensure it always rotates correctly and works with BoneAttachment3D nodes. 2021-04-02 13:47:19 -04:00
soft_body_3d.cpp Merge pull request #46937 from nekomatata/soft-body-support 2021-03-20 21:45:20 +01:00
soft_body_3d.h SoftBody support in GodotPhysics 3D 2021-03-18 09:04:17 -07:00
spring_arm_3d.cpp Use real_t in physics nodes 2021-01-29 19:59:58 -05:00
spring_arm_3d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
sprite_3d.cpp Rename Sprite.region_enabled getter and setter to match properties 2021-03-14 17:31:49 +00:00
sprite_3d.h Style: Apply clang-tidy's modernize-use-bool-literals 2021-04-05 13:16:35 +02:00
vehicle_body_3d.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
vehicle_body_3d.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
velocity_tracker_3d.cpp Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
velocity_tracker_3d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
visibility_notifier_3d.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
visibility_notifier_3d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
visual_instance_3d.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
visual_instance_3d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
voxelizer.cpp Rename Texture.get_data() to get_image() 2021-03-28 13:00:46 +01:00
voxelizer.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
world_environment.cpp Add preview Sun and Environment 2021-02-22 16:56:29 -03:00
world_environment.h Add preview Sun and Environment 2021-02-22 16:56:29 -03:00
xr_nodes.cpp Change XRPositionalTracker to a reference and better expose it to GDNative 2021-03-29 23:01:47 +11:00
xr_nodes.h