godot/modules/gdnative/pluginscript
reduz 5ad4f26659 Implement the ability to disable classes
* This PR adds the ability to disable classes when building.
* For now it's only possible to do this via command like:
  `scons disable_classes=RayCast2D,Area3D`
* Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
2021-07-13 09:25:14 -03:00
..
pluginscript_instance.cpp [Net] Refactor RPCs, remove RSETs 2021-06-01 17:24:21 +02:00
pluginscript_instance.h [Net] Refactor RPCs, remove RSETs 2021-06-01 17:24:21 +02:00
pluginscript_language.cpp Added support for scripts reporting multiple errors to ScriptTextEditor 2021-06-19 22:20:30 +10:00
pluginscript_language.h Added support for scripts reporting multiple errors to ScriptTextEditor 2021-06-19 22:20:30 +10:00
pluginscript_loader.cpp Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
pluginscript_loader.h Improve resource load cache 2021-02-11 15:44:28 -03:00
pluginscript_script.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
pluginscript_script.h Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
register_types.cpp Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00