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While the client emitting "peer_connect" for the server, the status was still set to CONNECTION_CONNECTING, causing bugs in the upper layer. |
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.. | ||
doc_classes | ||
config.py | ||
enet_connection.cpp | ||
enet_connection.h | ||
enet_multiplayer_peer.cpp | ||
enet_multiplayer_peer.h | ||
enet_packet_peer.cpp | ||
enet_packet_peer.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub |