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d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
129 lines
4.4 KiB
C++
129 lines
4.4 KiB
C++
/**************************************************************************/
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/* sprite_2d.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef SPRITE_2D_H
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#define SPRITE_2D_H
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#include "scene/2d/node_2d.h"
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#include "scene/resources/texture.h"
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class Sprite2D : public Node2D {
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GDCLASS(Sprite2D, Node2D);
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Ref<Texture2D> texture;
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Color specular_color;
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real_t shininess = 0.0;
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bool centered = true;
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Point2 offset;
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bool hflip = false;
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bool vflip = false;
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bool region_enabled = false;
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Rect2 region_rect;
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bool region_filter_clip_enabled = false;
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int frame = 0;
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int vframes = 1;
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int hframes = 1;
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void _get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip_enabled) const;
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void _texture_changed();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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void _validate_property(PropertyInfo &p_property) const;
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public:
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#ifdef TOOLS_ENABLED
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virtual Dictionary _edit_get_state() const override;
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virtual void _edit_set_state(const Dictionary &p_state) override;
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virtual void _edit_set_pivot(const Point2 &p_pivot) override;
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virtual Point2 _edit_get_pivot() const override;
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virtual bool _edit_use_pivot() const override;
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virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
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virtual Rect2 _edit_get_rect() const override;
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virtual bool _edit_use_rect() const override;
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#endif
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bool is_pixel_opaque(const Point2 &p_point) const;
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void set_texture(const Ref<Texture2D> &p_texture);
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Ref<Texture2D> get_texture() const;
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void set_centered(bool p_center);
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bool is_centered() const;
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void set_offset(const Point2 &p_offset);
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Point2 get_offset() const;
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void set_flip_h(bool p_flip);
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bool is_flipped_h() const;
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void set_flip_v(bool p_flip);
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bool is_flipped_v() const;
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void set_region_enabled(bool p_enabled);
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bool is_region_enabled() const;
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void set_region_filter_clip_enabled(bool p_enabled);
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bool is_region_filter_clip_enabled() const;
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void set_region_rect(const Rect2 &p_region_rect);
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Rect2 get_region_rect() const;
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void set_frame(int p_frame);
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int get_frame() const;
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void set_frame_coords(const Vector2i &p_coord);
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Vector2i get_frame_coords() const;
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void set_vframes(int p_amount);
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int get_vframes() const;
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void set_hframes(int p_amount);
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int get_hframes() const;
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Rect2 get_rect() const;
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virtual Rect2 get_anchorable_rect() const override;
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Sprite2D();
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~Sprite2D();
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};
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#endif // SPRITE_2D_H
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