godot/core/input
Mark Wilson 41e70db8b1 Fix action_press() by clamping strength to 0, 1
Changed Input.action_press() treatment of strength parameter to match
behavior of InputEventAction and documentation, by clamping between 0
and 1. Fixes Input.get_action_strength() returning values over 1 when
large values are passed to Input.action_press().
2024-03-27 11:17:40 -04:00
..
default_controller_mappings.h
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2024-01-30 15:14:27 +01:00
godotcontrollerdb.txt
input_builders.py [Buildsystem] Fix encoding when reading files 2024-03-24 18:02:56 +01:00
input_enums.h
input_event.cpp Expose DEVICE_ID_EMULATION constant in InputEvent 2024-03-16 19:16:40 +01:00
input_event.h Add screen-related attributes to mouse input events 2024-02-05 23:30:15 +01:00
input_map.cpp Add 'Skip to next (text) occurrence' feature to text editor 2024-03-25 11:12:28 +01:00
input_map.h Add autocompletion for InputMap's methods 2024-03-01 16:44:26 +01:00
input.cpp Fix action_press() by clamping strength to 0, 1 2024-03-27 11:17:40 -04:00
input.h Optimise Object's get_argument_options 2024-02-29 18:00:54 +01:00
SCsub Add two new COMSTR environment variables 2024-03-01 12:44:03 -06:00
shortcut.cpp
shortcut.h