godot/scene/main
Rindbee 4795c3cdfa Clear the previously set state when configuring for a new scene root node
Saving a subscene causes the main scene to be re-instantiated. And the resource
instance in the main scene will be reused when the main scene is re-instantiated.
So for resources with `resource_local_to_scene` enabled, resetting state may be
necessary (at least for `ViewportTexture`).
2023-08-08 23:49:53 +08:00
..
canvas_item.cpp Fix click-selecting Sprites with repeated texture 2023-06-22 16:37:08 +02:00
canvas_item.h Change GDScript tests to use InstancePlaceholder as the example abstract 2023-07-15 18:28:08 -05:00
canvas_layer.cpp
canvas_layer.h
http_request.cpp
http_request.h
instance_placeholder.cpp
instance_placeholder.h
missing_node.cpp
missing_node.h
multiplayer_api.cpp
multiplayer_api.h
multiplayer_peer.cpp
multiplayer_peer.h
node.cpp Merge pull request #79332 from AThousandShips/mp_crash 2023-08-01 17:25:07 +02:00
node.h
resource_preloader.cpp
resource_preloader.h
scene_tree.cpp Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
scene_tree.h Merge pull request #78988 from RandomShaper/fix_change_scene 2023-07-26 18:39:43 +02:00
SCsub
shader_globals_override.cpp
shader_globals_override.h
timer.cpp
timer.h
viewport.cpp Clear the previously set state when configuring for a new scene root node 2023-08-08 23:49:53 +08:00
viewport.h Clear the previously set state when configuring for a new scene root node 2023-08-08 23:49:53 +08:00
window.cpp Merge pull request #80187 from Sauermann/fix-mouseover-error-handling 2023-08-08 16:57:09 +02:00
window.h Expose Window's _get_contents_minimum_size() to scripting 2023-08-02 14:40:38 -03:00