godot/core
Rindbee 4795c3cdfa Clear the previously set state when configuring for a new scene root node
Saving a subscene causes the main scene to be re-instantiated. And the resource
instance in the main scene will be reused when the main scene is re-instantiated.
So for resources with `resource_local_to_scene` enabled, resetting state may be
necessary (at least for `ViewportTexture`).
2023-08-08 23:49:53 +08:00
..
config Merge pull request #79342 from RedworkDE/localize-win-path 2023-08-07 14:45:48 +02:00
crypto
debugger Support threads in the script debugger 2023-07-26 12:06:45 +02:00
error Usage notes for DEV_ASSERT macro 2023-08-02 13:29:35 +01:00
extension Add get_script_instance to GDExtension 2023-08-07 23:09:24 -04:00
input Add the ability to get per-platform information for joypads. 2023-08-02 22:30:30 +02:00
io Clear the previously set state when configuring for a new scene root node 2023-08-08 23:49:53 +08:00
math Fix various typos with codespell 2023-08-07 13:09:47 +02:00
object Revert "Let user know about dead instances in deferred calls" 2023-07-31 10:45:20 +02:00
os
string Merge pull request #79654 from timothyqiu/han 2023-08-01 17:25:21 +02:00
templates
variant Merge pull request #78108 from aaronfranke/variant-util-header 2023-08-03 14:46:29 +02:00
core_bind.cpp Add ability to get barycentric coordinates from ray 2023-08-02 15:16:44 -05:00
core_bind.h Add ability to get barycentric coordinates from ray 2023-08-02 15:16:44 -05:00
core_builders.py
core_constants.cpp
core_constants.h
core_globals.cpp
core_globals.h
core_string_names.cpp
core_string_names.h
doc_data.cpp
doc_data.h
register_core_types.cpp
register_core_types.h
SCsub
typedefs.h
version.h