mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
165 lines
5.5 KiB
XML
165 lines
5.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="Dictionary" version="3.2">
|
|
<brief_description>
|
|
Dictionary type.
|
|
</brief_description>
|
|
<description>
|
|
Dictionary type. Associative container which contains values referenced by unique keys. Dictionary are composed of pairs of keys (which must be unique) and values. You can define a dictionary by placing a comma separated list of [code]key: value[/code] pairs in curly braces [code]{}[/code].
|
|
Erasing elements while iterating over them [b]is not supported[/b].
|
|
Creating a dictionary:
|
|
[codeblock]
|
|
var my_dir = {} # Creates an empty dictionary.
|
|
var points_dir = {"White": 50, "Yellow": 75, "Orange": 100}
|
|
var my_dir = {
|
|
key1: value1,
|
|
key2: value2,
|
|
key3: value3,
|
|
}
|
|
[/codeblock]
|
|
You can access values of a dictionary by referencing appropriate key in above example [code]points_dir["White"][/code] would return value of 50.
|
|
[codeblock]
|
|
export(String, "White", "Yellow", "Orange") var my_color
|
|
var points_dir = {"White": 50, "Yellow": 75, "Orange": 100}
|
|
|
|
func _ready():
|
|
var points = points_dir[my_color]
|
|
[/codeblock]
|
|
In the above code [code]points[/code] will be assigned the value that is paired with the appropriate color selected in [code]my_color[/code].
|
|
Dictionaries can contain more complex data:
|
|
[codeblock]
|
|
my_dir = {"First Array": [1, 2, 3, 4]} # Assigns an Array to a String key.
|
|
[/codeblock]
|
|
To add a key to an existing dictionary, access it like an existing key and assign to it:
|
|
[codeblock]
|
|
var points_dir = {"White": 50, "Yellow": 75, "Orange": 100}
|
|
var points_dir["Blue"] = 150 # Add "Blue" as a key and assign 150 as its value.
|
|
[/codeblock]
|
|
Finally, dictionaries can contain different types of keys and values in the same dictionary:
|
|
[codeblock]
|
|
var my_dir = {"String Key": 5, 4: [1, 2, 3], 7: "Hello"} # This is a valid dictionary.
|
|
[/codeblock]
|
|
[b]Note:[/b] Unlike [Array]s you can't compare dictionaries directly:
|
|
[codeblock]
|
|
array1 = [1, 2, 3]
|
|
array2 = [1, 2, 3]
|
|
|
|
func compare_arrays():
|
|
print(array1 == array2) # Will print true.
|
|
|
|
dir1 = {"a": 1, "b": 2, "c": 3}
|
|
dir2 = {"a": 1, "b": 2, "c": 3}
|
|
|
|
func compare_dictionaries():
|
|
print(dir1 == dir2) # Will NOT print true.
|
|
[/codeblock]
|
|
You need to first calculate the dictionary's hash with [method hash] before you can compare them:
|
|
[codeblock]
|
|
dir1 = {"a": 1, "b": 2, "c": 3}
|
|
dir2 = {"a": 1, "b": 2, "c": 3}
|
|
|
|
func compare_dictionaries():
|
|
print(dir1.hash() == dir2.hash()) # Will print true.
|
|
[/codeblock]
|
|
</description>
|
|
<tutorials>
|
|
<link>https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/gdscript_basics.html#dictionary</link>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="clear">
|
|
<description>
|
|
Clear the dictionary, removing all key/value pairs.
|
|
</description>
|
|
</method>
|
|
<method name="duplicate">
|
|
<return type="Dictionary">
|
|
</return>
|
|
<argument index="0" name="deep" type="bool" default="False">
|
|
</argument>
|
|
<description>
|
|
Creates a copy of the dictionary, and returns it.
|
|
</description>
|
|
</method>
|
|
<method name="empty">
|
|
<return type="bool">
|
|
</return>
|
|
<description>
|
|
Returns [code]true[/code] if the dictionary is empty.
|
|
</description>
|
|
</method>
|
|
<method name="erase">
|
|
<return type="bool">
|
|
</return>
|
|
<argument index="0" name="key" type="Variant">
|
|
</argument>
|
|
<description>
|
|
Erase a dictionary key/value pair by key. Returns [code]true[/code] if the given key was present in the dictionary, [code]false[/code] otherwise. Does not erase elements while iterating over the dictionary.
|
|
</description>
|
|
</method>
|
|
<method name="get">
|
|
<return type="Variant">
|
|
</return>
|
|
<argument index="0" name="key" type="Variant">
|
|
</argument>
|
|
<argument index="1" name="default" type="Variant" default="Null">
|
|
</argument>
|
|
<description>
|
|
Returns the current value for the specified key in the [Dictionary]. If the key does not exist, the method returns the value of the optional default argument, or [code]null[/code] if it is omitted.
|
|
</description>
|
|
</method>
|
|
<method name="has">
|
|
<return type="bool">
|
|
</return>
|
|
<argument index="0" name="key" type="Variant">
|
|
</argument>
|
|
<description>
|
|
Returns [code]true[/code] if the dictionary has a given key.
|
|
</description>
|
|
</method>
|
|
<method name="has_all">
|
|
<return type="bool">
|
|
</return>
|
|
<argument index="0" name="keys" type="Array">
|
|
</argument>
|
|
<description>
|
|
Returns [code]true[/code] if the dictionary has all of the keys in the given array.
|
|
</description>
|
|
</method>
|
|
<method name="hash">
|
|
<return type="int">
|
|
</return>
|
|
<description>
|
|
Returns a hashed integer value representing the dictionary contents. This can be used to compare dictionaries by value:
|
|
[codeblock]
|
|
var dict1 = {0: 10}
|
|
var dict2 = {0: 10}
|
|
# The line below prints `true`, whereas it would have printed `false` if both variables were compared directly.
|
|
print(dict1.hash() == dict2.hash())
|
|
[/codeblock]
|
|
</description>
|
|
</method>
|
|
<method name="keys">
|
|
<return type="Array">
|
|
</return>
|
|
<description>
|
|
Returns the list of keys in the [Dictionary].
|
|
</description>
|
|
</method>
|
|
<method name="size">
|
|
<return type="int">
|
|
</return>
|
|
<description>
|
|
Returns the size of the dictionary (in pairs).
|
|
</description>
|
|
</method>
|
|
<method name="values">
|
|
<return type="Array">
|
|
</return>
|
|
<description>
|
|
Returns the list of values in the [Dictionary].
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<constants>
|
|
</constants>
|
|
</class>
|