godot/servers
2016-12-04 16:51:58 +01:00
..
audio style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
physics style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
physics_2d style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
spatial_sound style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
spatial_sound_2d style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
visual small improvement to y_sort: make clear which item has to be drawn first when two have the same y-coordinate 2016-12-04 16:51:58 +01:00
audio_server.cpp
audio_server.h Fix some warnings 2016-07-25 16:46:26 +02:00
physics_2d_server.cpp -Fixed issue in Kinematicbody2D 2016-09-01 12:03:55 -03:00
physics_2d_server.h -Fixed issue in Kinematicbody2D 2016-09-01 12:03:55 -03:00
physics_server.cpp
physics_server.h
register_server_types.cpp
register_server_types.h
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00
server_wrap_mt_common.h
spatial_sound_2d_server.cpp
spatial_sound_2d_server.h
spatial_sound_server.cpp
spatial_sound_server.h
visual_server.cpp Add/expose VisualServer::get_default_clear_color() 2016-10-13 11:24:55 +02:00
visual_server.h Add/expose VisualServer::get_default_clear_color() 2016-10-13 11:24:55 +02:00