mirror of
https://github.com/godotengine/godot.git
synced 2024-12-15 10:12:40 +08:00
212 lines
7.3 KiB
C++
212 lines
7.3 KiB
C++
/**************************************************************************/
|
|
/* editor_dock_manager.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef EDITOR_DOCK_MANAGER_H
|
|
#define EDITOR_DOCK_MANAGER_H
|
|
|
|
#include "scene/gui/popup.h"
|
|
#include "scene/gui/split_container.h"
|
|
|
|
class Button;
|
|
class ConfigFile;
|
|
class Control;
|
|
class PopupMenu;
|
|
class TabContainer;
|
|
class VBoxContainer;
|
|
class WindowWrapper;
|
|
|
|
class DockSplitContainer : public SplitContainer {
|
|
GDCLASS(DockSplitContainer, SplitContainer);
|
|
|
|
private:
|
|
bool is_updating = false;
|
|
|
|
protected:
|
|
void _update_visibility();
|
|
|
|
virtual void add_child_notify(Node *p_child) override;
|
|
virtual void remove_child_notify(Node *p_child) override;
|
|
};
|
|
|
|
class DockContextPopup;
|
|
|
|
class EditorDockManager : public Object {
|
|
GDCLASS(EditorDockManager, Object);
|
|
|
|
public:
|
|
enum DockSlot {
|
|
DOCK_SLOT_NONE = -1,
|
|
DOCK_SLOT_LEFT_UL,
|
|
DOCK_SLOT_LEFT_BL,
|
|
DOCK_SLOT_LEFT_UR,
|
|
DOCK_SLOT_LEFT_BR,
|
|
DOCK_SLOT_RIGHT_UL,
|
|
DOCK_SLOT_RIGHT_BL,
|
|
DOCK_SLOT_RIGHT_UR,
|
|
DOCK_SLOT_RIGHT_BR,
|
|
DOCK_SLOT_MAX
|
|
};
|
|
|
|
private:
|
|
friend class DockContextPopup;
|
|
|
|
struct DockInfo {
|
|
String title;
|
|
bool open = false;
|
|
bool enabled = true;
|
|
bool at_bottom = false;
|
|
int previous_tab_index = -1;
|
|
bool previous_at_bottom = false;
|
|
WindowWrapper *dock_window = nullptr;
|
|
int dock_slot_index = DOCK_SLOT_NONE;
|
|
Ref<Shortcut> shortcut;
|
|
Ref<Texture2D> icon; // Only used when `icon_name` is empty.
|
|
StringName icon_name;
|
|
};
|
|
|
|
static EditorDockManager *singleton;
|
|
|
|
// To access splits easily by index.
|
|
Vector<DockSplitContainer *> vsplits;
|
|
Vector<DockSplitContainer *> hsplits;
|
|
|
|
Vector<WindowWrapper *> dock_windows;
|
|
TabContainer *dock_slot[DOCK_SLOT_MAX];
|
|
HashMap<Control *, DockInfo> all_docks;
|
|
bool docks_visible = true;
|
|
|
|
DockContextPopup *dock_context_popup = nullptr;
|
|
PopupMenu *docks_menu = nullptr;
|
|
Vector<Control *> docks_menu_docks;
|
|
Control *closed_dock_parent = nullptr;
|
|
|
|
void _dock_split_dragged(int p_offset);
|
|
void _dock_container_gui_input(const Ref<InputEvent> &p_input, TabContainer *p_dock_container);
|
|
void _bottom_dock_button_gui_input(const Ref<InputEvent> &p_input, Control *p_dock, Button *p_bottom_button);
|
|
void _dock_container_update_visibility(TabContainer *p_dock_container);
|
|
void _update_layout();
|
|
|
|
void _update_docks_menu();
|
|
void _docks_menu_option(int p_id);
|
|
|
|
void _window_close_request(WindowWrapper *p_wrapper);
|
|
Control *_close_window(WindowWrapper *p_wrapper);
|
|
void _open_dock_in_window(Control *p_dock, bool p_show_window = true, bool p_reset_size = false);
|
|
void _restore_dock_to_saved_window(Control *p_dock, const Dictionary &p_window_dump);
|
|
|
|
void _dock_move_to_bottom(Control *p_dock, bool p_visible);
|
|
void _dock_remove_from_bottom(Control *p_dock);
|
|
bool _is_dock_at_bottom(Control *p_dock);
|
|
|
|
void _move_dock_tab_index(Control *p_dock, int p_tab_index, bool p_set_current);
|
|
void _move_dock(Control *p_dock, Control *p_target, int p_tab_index = -1, bool p_set_current = true);
|
|
|
|
void _update_tab_style(Control *p_dock);
|
|
|
|
public:
|
|
static EditorDockManager *get_singleton() { return singleton; }
|
|
|
|
void update_tab_styles();
|
|
void set_tab_icon_max_width(int p_max_width);
|
|
|
|
void add_vsplit(DockSplitContainer *p_split);
|
|
void add_hsplit(DockSplitContainer *p_split);
|
|
void register_dock_slot(DockSlot p_dock_slot, TabContainer *p_tab_container);
|
|
int get_vsplit_count() const;
|
|
PopupMenu *get_docks_menu();
|
|
|
|
void save_docks_to_config(Ref<ConfigFile> p_layout, const String &p_section) const;
|
|
void load_docks_from_config(Ref<ConfigFile> p_layout, const String &p_section);
|
|
|
|
void set_dock_enabled(Control *p_dock, bool p_enabled);
|
|
void close_dock(Control *p_dock);
|
|
void open_dock(Control *p_dock, bool p_set_current = true);
|
|
void focus_dock(Control *p_dock);
|
|
|
|
TabContainer *get_dock_tab_container(Control *p_dock) const;
|
|
|
|
void bottom_dock_show_placement_popup(const Rect2i &p_position, Control *p_dock);
|
|
|
|
void set_docks_visible(bool p_show);
|
|
bool are_docks_visible() const;
|
|
|
|
void add_dock(Control *p_dock, const String &p_title = "", DockSlot p_slot = DOCK_SLOT_NONE, const Ref<Shortcut> &p_shortcut = nullptr, const StringName &p_icon_name = StringName());
|
|
void remove_dock(Control *p_dock);
|
|
|
|
void set_dock_tab_icon(Control *p_dock, const Ref<Texture2D> &p_icon);
|
|
|
|
EditorDockManager();
|
|
};
|
|
|
|
class DockContextPopup : public PopupPanel {
|
|
GDCLASS(DockContextPopup, PopupPanel);
|
|
|
|
VBoxContainer *dock_select_popup_vb = nullptr;
|
|
|
|
Button *make_float_button = nullptr;
|
|
Button *tab_move_left_button = nullptr;
|
|
Button *tab_move_right_button = nullptr;
|
|
Button *close_button = nullptr;
|
|
Button *dock_to_bottom_button = nullptr;
|
|
|
|
Control *dock_select = nullptr;
|
|
Rect2 dock_select_rects[EditorDockManager::DOCK_SLOT_MAX];
|
|
int dock_select_rect_over_idx = -1;
|
|
|
|
Control *context_dock = nullptr;
|
|
|
|
EditorDockManager *dock_manager = nullptr;
|
|
|
|
void _tab_move_left();
|
|
void _tab_move_right();
|
|
void _close_dock();
|
|
void _float_dock();
|
|
void _move_dock_to_bottom();
|
|
|
|
void _dock_select_input(const Ref<InputEvent> &p_input);
|
|
void _dock_select_mouse_exited();
|
|
void _dock_select_draw();
|
|
|
|
void _update_buttons();
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
|
|
public:
|
|
void select_current_dock_in_dock_slot(int p_dock_slot);
|
|
void set_dock(Control *p_dock);
|
|
Control *get_dock() const;
|
|
void docks_updated();
|
|
|
|
DockContextPopup();
|
|
};
|
|
|
|
#endif // EDITOR_DOCK_MANAGER_H
|