godot/drivers/gles3
Rémi Verschelde 47389c3a16 Partial revert of #32657, undoing line shifting by 0.5
As discussed in #32657, this can't be done here as lines can be used
with a canvas scale, and this breaks them.
A suggestion is to do the pixel shifting at matrix level instead.

Fixes #33393.
Fixes #33421.
2019-11-07 15:43:04 +01:00
..
shaders
rasterizer_canvas_gles3.cpp Partial revert of #32657, undoing line shifting by 0.5 2019-11-07 15:43:04 +01:00
rasterizer_canvas_gles3.h
rasterizer_gles3.cpp
rasterizer_gles3.h
rasterizer_scene_gles3.cpp only render depth with alpha prepass on prepass 2019-10-11 22:34:10 -07:00
rasterizer_scene_gles3.h only render depth with alpha prepass on prepass 2019-10-11 22:34:10 -07:00
rasterizer_storage_gles3.cpp Merge pull request #33104 from qarmin/fix_some_crashes 2019-10-28 08:37:59 +01:00
rasterizer_storage_gles3.h Merge pull request #33104 from qarmin/fix_some_crashes 2019-10-28 08:37:59 +01:00
SCsub
shader_compiler_gles3.cpp
shader_compiler_gles3.h
shader_gles3.cpp
shader_gles3.h