godot/core/os
Hugo Locurcio 4a991887bf
Silence Input.vibrate_handheld() warning as it's already documented
The warning causes messages to be spammed if you are calling this
method in a game that runs on both desktop and mobile platforms,
unless you guard all calls to `Input.vibrate_handheld()` with
`OS.has_feature("mobile") or OS.has_feature("web")`.

Since the limitation is already documented (and is obvious enough
given the method's name), the warning message is redundant.
2022-12-16 01:12:20 +01:00
..
keyboard.cpp
keyboard.h
main_loop.cpp Simplify GDVIRTUAL_CALL calls 2022-10-19 00:05:48 +02:00
main_loop.h
memory.cpp
memory.h
midi_driver.cpp Fix MIDI note-on events being converted to note-off events 2022-10-11 12:40:28 -07:00
midi_driver.h
mutex.cpp
mutex.h
os.cpp Silence Input.vibrate_handheld() warning as it's already documented 2022-12-16 01:12:20 +01:00
os.h Silence Input.vibrate_handheld() warning as it's already documented 2022-12-16 01:12:20 +01:00
pool_allocator.cpp
pool_allocator.h
rw_lock.h
SCsub
semaphore.h
spin_lock.h
thread_safe.h
thread.cpp Enhance portability of threading 2022-10-04 11:43:28 +02:00
thread.h Enhance portability of threading 2022-10-04 11:43:28 +02:00
threaded_array_processor.h
time.cpp
time.h