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8be2fabbe5
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
78 lines
3.1 KiB
C++
78 lines
3.1 KiB
C++
/*************************************************************************/
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/* main_loop.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef MAIN_LOOP_H
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#define MAIN_LOOP_H
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#include "os/input_event.h"
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#include "reference.h"
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#include "script_language.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class MainLoop : public Object {
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OBJ_TYPE( MainLoop, Object );
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OBJ_CATEGORY("Main Loop");
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Ref<Script> init_script;
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protected:
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static void _bind_methods();
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public:
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enum {
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NOTIFICATION_WM_MOUSE_ENTER = 3,
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NOTIFICATION_WM_MOUSE_EXIT = 4,
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NOTIFICATION_WM_FOCUS_IN = 5,
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NOTIFICATION_WM_FOCUS_OUT = 6,
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NOTIFICATION_WM_QUIT_REQUEST = 7,
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NOTIFICATION_WM_UNFOCUS_REQUEST = 8,
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NOTIFICATION_OS_MEMORY_WARNING = 9,
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};
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virtual void input_event( const InputEvent& p_event );
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virtual void input_text( const String& p_text );
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virtual void init();
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virtual bool iteration(float p_time);
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virtual bool idle(float p_time);
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virtual void finish();
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virtual void drop_files(const Vector<String>& p_files,int p_from_screen=0);
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void set_init_script(const Ref<Script>& p_init_script);
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MainLoop();
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virtual ~MainLoop();
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};
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#endif
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