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forward_clustered
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Color: Rename to_srgb /to_linear to include base color space
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2022-04-13 11:45:52 +02:00 |
forward_mobile
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Color: Rename to_srgb /to_linear to include base color space
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2022-04-13 11:45:52 +02:00 |
shaders
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Use less blur for distant directional shadow splits
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2022-04-11 19:37:49 +02:00 |
storage_rd
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Color: Rename to_srgb /to_linear to include base color space
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2022-04-13 11:45:52 +02:00 |
cluster_builder_rd.cpp
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Fix some issues found by cppcheck.
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2022-04-06 14:34:37 +03:00 |
cluster_builder_rd.h
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effects_rd.cpp
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effects_rd.h
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pipeline_cache_rd.cpp
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Fix some issues found by cppcheck.
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2022-04-06 14:34:37 +03:00 |
pipeline_cache_rd.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
renderer_canvas_render_rd.cpp
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Fix some issues found by cppcheck.
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2022-04-06 14:34:37 +03:00 |
renderer_canvas_render_rd.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
renderer_compositor_rd.cpp
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Make FileAccess and DirAccess classes reference counted.
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2022-04-11 13:28:51 +03:00 |
renderer_compositor_rd.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
renderer_scene_environment_rd.cpp
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renderer_scene_environment_rd.h
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renderer_scene_gi_rd.cpp
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Color: Rename to_srgb /to_linear to include base color space
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2022-04-13 11:45:52 +02:00 |
renderer_scene_gi_rd.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
renderer_scene_render_rd.cpp
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Color: Rename to_srgb /to_linear to include base color space
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2022-04-13 11:45:52 +02:00 |
renderer_scene_render_rd.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
renderer_scene_sky_rd.cpp
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Color: Rename to_srgb /to_linear to include base color space
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2022-04-13 11:45:52 +02:00 |
renderer_scene_sky_rd.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
renderer_storage_rd.cpp
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Fix some issues found by cppcheck.
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2022-04-06 14:34:37 +03:00 |
renderer_storage_rd.h
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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2022-04-02 16:29:04 +11:00 |
SCsub
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Split dummy renderer classes into separate files
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2022-03-16 17:43:10 +11:00 |
shader_rd.cpp
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Make FileAccess and DirAccess classes reference counted.
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2022-04-11 13:28:51 +03:00 |
shader_rd.h
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uniform_set_cache_rd.cpp
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Fix typos with codespell
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2022-03-31 14:07:29 +02:00 |
uniform_set_cache_rd.h
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