godot/servers/rendering/renderer_rd
Rémi Verschelde 46ef52162e Color: Rename to_srgb/to_linear to include base color space
This helps reduce confusion around sRGB <> Linear conversions by making
both input and output color spaces explicit.
2022-04-13 11:45:52 +02:00
..
forward_clustered Color: Rename to_srgb/to_linear to include base color space 2022-04-13 11:45:52 +02:00
forward_mobile Color: Rename to_srgb/to_linear to include base color space 2022-04-13 11:45:52 +02:00
shaders Use less blur for distant directional shadow splits 2022-04-11 19:37:49 +02:00
storage_rd Color: Rename to_srgb/to_linear to include base color space 2022-04-13 11:45:52 +02:00
cluster_builder_rd.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
cluster_builder_rd.h
effects_rd.cpp
effects_rd.h
pipeline_cache_rd.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
pipeline_cache_rd.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
renderer_canvas_render_rd.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
renderer_canvas_render_rd.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
renderer_compositor_rd.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
renderer_compositor_rd.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
renderer_scene_environment_rd.cpp
renderer_scene_environment_rd.h
renderer_scene_gi_rd.cpp Color: Rename to_srgb/to_linear to include base color space 2022-04-13 11:45:52 +02:00
renderer_scene_gi_rd.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
renderer_scene_render_rd.cpp Color: Rename to_srgb/to_linear to include base color space 2022-04-13 11:45:52 +02:00
renderer_scene_render_rd.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
renderer_scene_sky_rd.cpp Color: Rename to_srgb/to_linear to include base color space 2022-04-13 11:45:52 +02:00
renderer_scene_sky_rd.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
renderer_storage_rd.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
renderer_storage_rd.h Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 2022-04-02 16:29:04 +11:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
shader_rd.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
shader_rd.h
uniform_set_cache_rd.cpp Fix typos with codespell 2022-03-31 14:07:29 +02:00
uniform_set_cache_rd.h