godot/core/variant
Mario Liebisch 46e5311d5a
Fixed read-only dictionaries adding missing keys
When querying a non-existing key on a read-only
dictionary, the key was still added (albeit never set).

This fixes #74726.
2023-03-10 17:26:34 +01:00
..
array.cpp GDScript: Fix can_reference check for typed arrays 2023-02-06 22:00:16 +02:00
array.h Merge pull request #71786 from raulsntos/dotnet/array 2023-02-04 00:24:06 +01:00
binder_common.h
callable_bind.cpp
callable_bind.h
callable.cpp
callable.h
container_type_validate.h GDScript: Fix usage of ints with typed array of floats 2023-02-13 22:06:38 +02:00
dictionary.cpp Fixed read-only dictionaries adding missing keys 2023-03-10 17:26:34 +01:00
dictionary.h
method_ptrcall.h
native_ptr.h
SCsub
type_info.h
typed_array.h GDScript: Fix issues with typed arrays 2023-01-31 11:54:41 +02:00
variant_call.cpp GDScript: Fix issues with typed arrays 2023-01-31 11:54:41 +02:00
variant_construct.cpp
variant_construct.h
variant_destruct.cpp
variant_destruct.h
variant_internal.h GDScript: Fix issues with typed arrays 2023-01-31 11:54:41 +02:00
variant_op.cpp Fix Variant::in() error on invalid evaluate 2023-02-13 12:37:41 +01:00
variant_op.h
variant_parser.cpp GDScript: Fix issues with typed arrays 2023-01-31 11:54:41 +02:00
variant_parser.h
variant_setget.cpp
variant_setget.h
variant_utility.cpp Make max() and min() global functions only accept numbers 2023-02-24 14:06:11 -03:00
variant.cpp Fix Variant hashing for floats 2023-03-08 12:52:50 +01:00
variant.h Make sure Variant is not implicitely cast when using operator[] 2023-02-13 10:50:22 +01:00