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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
85 lines
3.6 KiB
C++
85 lines
3.6 KiB
C++
/*************************************************************************/
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/* java_godot_io_wrapper.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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// note, swapped java and godot around in the file name so all the java
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// wrappers are together
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#ifndef JAVA_GODOT_IO_WRAPPER_H
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#define JAVA_GODOT_IO_WRAPPER_H
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#include <android/log.h>
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#include <jni.h>
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#include "string_android.h"
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// Class that makes functions in java/src/org/godotengine/godot/GodotIO.java callable from C++
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class GodotIOJavaWrapper {
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private:
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jobject godot_io_instance;
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jclass cls;
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jmethodID _open_URI = 0;
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jmethodID _get_data_dir = 0;
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jmethodID _get_locale = 0;
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jmethodID _get_model = 0;
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jmethodID _get_screen_DPI = 0;
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jmethodID _screen_get_usable_rect = 0;
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jmethodID _get_unique_id = 0;
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jmethodID _show_keyboard = 0;
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jmethodID _hide_keyboard = 0;
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jmethodID _set_screen_orientation = 0;
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jmethodID _get_screen_orientation = 0;
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jmethodID _get_system_dir = 0;
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public:
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GodotIOJavaWrapper(JNIEnv *p_env, jobject p_godot_io_instance);
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~GodotIOJavaWrapper();
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jobject get_instance();
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Error open_uri(const String &p_uri);
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String get_user_data_dir();
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String get_locale();
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String get_model();
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int get_screen_dpi();
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void screen_get_usable_rect(int (&p_rect_xywh)[4]);
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String get_unique_id();
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bool has_vk();
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void show_vk(const String &p_existing, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end);
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void hide_vk();
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int get_vk_height();
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void set_vk_height(int p_height);
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void set_screen_orientation(int p_orient);
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int get_screen_orientation();
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String get_system_dir(int p_dir);
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};
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#endif /* !JAVA_GODOT_IO_WRAPPER_H */
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