godot/modules/recast
jfons 298bd3f88a Add option to create navmesh from objects in group
Adds a new NavigationMesh property to select which objects will be taken
into account for the generation.

By default it will use all the NavigationMeshInstance children to keep
compatibility. The new modes allow to build the NavigationMesh from
all the nodes belonging to a specific group, and optionally include
their children too.
2019-10-16 12:01:10 +02:00
..
config.py SCons: Pass env to modules can_build method 2018-05-30 19:11:36 +02:00
navigation_mesh_editor_plugin.cpp Small fixes to unrechable code, possibly overflows, using NULL pointers 2019-06-03 21:52:50 +02:00
navigation_mesh_editor_plugin.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
navigation_mesh_generator.cpp Add option to create navmesh from objects in group 2019-10-16 12:01:10 +02:00
navigation_mesh_generator.h Add option to create navmesh from objects in group 2019-10-16 12:01:10 +02:00
register_types.cpp Fix EditorNavigationMeshGenerator registered in Core API 2019-07-09 23:33:29 +02:00
register_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub SCons: Always use env.Prepend for CPPPATH 2019-04-30 13:12:06 +02:00