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d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
391 lines
12 KiB
C++
391 lines
12 KiB
C++
/**************************************************************************/
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/* multimesh_editor_plugin.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "multimesh_editor_plugin.h"
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#include "editor/editor_node.h"
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#include "editor/scene_tree_editor.h"
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#include "node_3d_editor_plugin.h"
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/option_button.h"
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void MultiMeshEditor::_node_removed(Node *p_node) {
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if (p_node == node) {
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node = nullptr;
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hide();
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}
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}
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void MultiMeshEditor::_populate() {
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if (!node) {
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return;
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}
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Ref<Mesh> mesh;
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if (mesh_source->get_text().is_empty()) {
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Ref<MultiMesh> multimesh;
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multimesh = node->get_multimesh();
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if (multimesh.is_null()) {
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err_dialog->set_text(TTR("No mesh source specified (and no MultiMesh set in node)."));
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err_dialog->popup_centered();
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return;
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}
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if (multimesh->get_mesh().is_null()) {
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err_dialog->set_text(TTR("No mesh source specified (and MultiMesh contains no Mesh)."));
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err_dialog->popup_centered();
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return;
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}
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mesh = multimesh->get_mesh();
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} else {
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Node *ms_node = node->get_node(mesh_source->get_text());
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if (!ms_node) {
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err_dialog->set_text(TTR("Mesh source is invalid (invalid path)."));
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err_dialog->popup_centered();
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return;
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}
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MeshInstance3D *ms_instance = Object::cast_to<MeshInstance3D>(ms_node);
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if (!ms_instance) {
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err_dialog->set_text(TTR("Mesh source is invalid (not a MeshInstance3D)."));
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err_dialog->popup_centered();
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return;
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}
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mesh = ms_instance->get_mesh();
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if (mesh.is_null()) {
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err_dialog->set_text(TTR("Mesh source is invalid (contains no Mesh resource)."));
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err_dialog->popup_centered();
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return;
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}
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}
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if (surface_source->get_text().is_empty()) {
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err_dialog->set_text(TTR("No surface source specified."));
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err_dialog->popup_centered();
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return;
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}
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Node *ss_node = node->get_node(surface_source->get_text());
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if (!ss_node) {
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err_dialog->set_text(TTR("Surface source is invalid (invalid path)."));
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err_dialog->popup_centered();
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return;
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}
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MeshInstance3D *ss_instance = Object::cast_to<MeshInstance3D>(ss_node);
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if (!ss_instance || !ss_instance->get_mesh().is_valid()) {
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err_dialog->set_text(TTR("Surface source is invalid (no geometry)."));
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err_dialog->popup_centered();
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return;
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}
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Transform3D geom_xform = node->get_global_transform().affine_inverse() * ss_instance->get_global_transform();
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Vector<Face3> geometry = ss_instance->get_mesh()->get_faces();
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if (geometry.size() == 0) {
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err_dialog->set_text(TTR("Surface source is invalid (no faces)."));
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err_dialog->popup_centered();
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return;
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}
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//make all faces local
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int gc = geometry.size();
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Face3 *w = geometry.ptrw();
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for (int i = 0; i < gc; i++) {
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for (int j = 0; j < 3; j++) {
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w[i].vertex[j] = geom_xform.xform(w[i].vertex[j]);
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}
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}
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Vector<Face3> faces = geometry;
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int facecount = faces.size();
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ERR_FAIL_COND_MSG(!facecount, "Parent has no solid faces to populate.");
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const Face3 *r = faces.ptr();
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float area_accum = 0;
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RBMap<float, int> triangle_area_map;
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for (int i = 0; i < facecount; i++) {
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float area = r[i].get_area();
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if (area < CMP_EPSILON) {
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continue;
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}
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triangle_area_map[area_accum] = i;
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area_accum += area;
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}
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ERR_FAIL_COND_MSG(triangle_area_map.size() == 0, "Couldn't map area.");
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ERR_FAIL_COND_MSG(area_accum == 0, "Couldn't map area.");
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Ref<MultiMesh> multimesh = memnew(MultiMesh);
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multimesh->set_mesh(mesh);
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int instance_count = populate_amount->get_value();
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multimesh->set_transform_format(MultiMesh::TRANSFORM_3D);
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multimesh->set_use_colors(false);
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multimesh->set_instance_count(instance_count);
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float _tilt_random = populate_tilt_random->get_value();
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float _rotate_random = populate_rotate_random->get_value();
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float _scale_random = populate_scale_random->get_value();
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float _scale = populate_scale->get_value();
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int axis = populate_axis->get_selected();
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Transform3D axis_xform;
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if (axis == Vector3::AXIS_Z) {
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axis_xform.rotate(Vector3(1, 0, 0), -Math_PI * 0.5);
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}
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if (axis == Vector3::AXIS_X) {
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axis_xform.rotate(Vector3(0, 0, 1), -Math_PI * 0.5);
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}
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for (int i = 0; i < instance_count; i++) {
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float areapos = Math::random(0.0f, area_accum);
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RBMap<float, int>::Iterator E = triangle_area_map.find_closest(areapos);
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ERR_FAIL_COND(!E);
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int index = E->value;
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ERR_FAIL_INDEX(index, facecount);
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// ok FINALLY get face
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Face3 face = r[index];
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//now compute some position inside the face...
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Vector3 pos = face.get_random_point_inside();
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Vector3 normal = face.get_plane().normal;
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Vector3 op_axis = (face.vertex[0] - face.vertex[1]).normalized();
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Transform3D xform;
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xform.set_look_at(pos, pos + op_axis, normal);
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xform = xform * axis_xform;
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Basis post_xform;
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post_xform.rotate(xform.basis.get_column(1), -Math::random(-_rotate_random, _rotate_random) * Math_PI);
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post_xform.rotate(xform.basis.get_column(2), -Math::random(-_tilt_random, _tilt_random) * Math_PI);
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post_xform.rotate(xform.basis.get_column(0), -Math::random(-_tilt_random, _tilt_random) * Math_PI);
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xform.basis = post_xform * xform.basis;
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//xform.basis.orthonormalize();
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xform.basis.scale(Vector3(1, 1, 1) * (_scale + Math::random(-_scale_random, _scale_random)));
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multimesh->set_instance_transform(i, xform);
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}
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node->set_multimesh(multimesh);
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}
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void MultiMeshEditor::_browsed(const NodePath &p_path) {
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NodePath path = node->get_path_to(get_node(p_path));
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if (browsing_source) {
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mesh_source->set_text(path);
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} else {
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surface_source->set_text(path);
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}
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}
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void MultiMeshEditor::_menu_option(int p_option) {
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switch (p_option) {
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case MENU_OPTION_POPULATE: {
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if (_last_pp_node != node) {
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surface_source->set_text("..");
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mesh_source->set_text("..");
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populate_axis->select(1);
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populate_rotate_random->set_value(0);
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populate_tilt_random->set_value(0);
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populate_scale_random->set_value(0);
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populate_scale->set_value(1);
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populate_amount->set_value(128);
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_last_pp_node = node;
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}
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populate_dialog->popup_centered(Size2(250, 380));
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} break;
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}
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}
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void MultiMeshEditor::edit(MultiMeshInstance3D *p_multimesh) {
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node = p_multimesh;
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}
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void MultiMeshEditor::_browse(bool p_source) {
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browsing_source = p_source;
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std->get_scene_tree()->set_marked(node, false);
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std->popup_scenetree_dialog();
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if (p_source) {
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std->set_title(TTR("Select a Source Mesh:"));
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} else {
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std->set_title(TTR("Select a Target Surface:"));
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}
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}
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void MultiMeshEditor::_bind_methods() {
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}
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MultiMeshEditor::MultiMeshEditor() {
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options = memnew(MenuButton);
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options->set_switch_on_hover(true);
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Node3DEditor::get_singleton()->add_control_to_menu_panel(options);
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options->set_text("MultiMesh");
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options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("MultiMeshInstance3D"), SNAME("EditorIcons")));
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options->get_popup()->add_item(TTR("Populate Surface"));
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options->get_popup()->connect("id_pressed", callable_mp(this, &MultiMeshEditor::_menu_option));
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populate_dialog = memnew(ConfirmationDialog);
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populate_dialog->set_title(TTR("Populate MultiMesh"));
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add_child(populate_dialog);
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VBoxContainer *vbc = memnew(VBoxContainer);
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populate_dialog->add_child(vbc);
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//populate_dialog->set_child_rect(vbc);
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HBoxContainer *hbc = memnew(HBoxContainer);
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surface_source = memnew(LineEdit);
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hbc->add_child(surface_source);
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surface_source->set_h_size_flags(SIZE_EXPAND_FILL);
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Button *b = memnew(Button);
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hbc->add_child(b);
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b->set_text("..");
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b->connect("pressed", callable_mp(this, &MultiMeshEditor::_browse).bind(false));
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vbc->add_margin_child(TTR("Target Surface:"), hbc);
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hbc = memnew(HBoxContainer);
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mesh_source = memnew(LineEdit);
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hbc->add_child(mesh_source);
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mesh_source->set_h_size_flags(SIZE_EXPAND_FILL);
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b = memnew(Button);
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hbc->add_child(b);
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b->set_text("..");
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vbc->add_margin_child(TTR("Source Mesh:"), hbc);
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b->connect("pressed", callable_mp(this, &MultiMeshEditor::_browse).bind(true));
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populate_axis = memnew(OptionButton);
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populate_axis->add_item(TTR("X-Axis"));
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populate_axis->add_item(TTR("Y-Axis"));
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populate_axis->add_item(TTR("Z-Axis"));
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populate_axis->select(2);
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vbc->add_margin_child(TTR("Mesh Up Axis:"), populate_axis);
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populate_rotate_random = memnew(HSlider);
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populate_rotate_random->set_max(1);
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populate_rotate_random->set_step(0.01);
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vbc->add_margin_child(TTR("Random Rotation:"), populate_rotate_random);
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populate_tilt_random = memnew(HSlider);
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populate_tilt_random->set_max(1);
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populate_tilt_random->set_step(0.01);
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vbc->add_margin_child(TTR("Random Tilt:"), populate_tilt_random);
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populate_scale_random = memnew(SpinBox);
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populate_scale_random->set_min(0);
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populate_scale_random->set_max(1);
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populate_scale_random->set_value(0);
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populate_scale_random->set_step(0.01);
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vbc->add_margin_child(TTR("Random Scale:"), populate_scale_random);
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populate_scale = memnew(SpinBox);
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populate_scale->set_min(0.001);
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populate_scale->set_max(4096);
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populate_scale->set_value(1);
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populate_scale->set_step(0.01);
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vbc->add_margin_child(TTR("Scale:"), populate_scale);
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populate_amount = memnew(SpinBox);
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populate_amount->set_anchor(SIDE_RIGHT, ANCHOR_END);
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populate_amount->set_begin(Point2(20, 232));
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populate_amount->set_end(Point2(-5, 237));
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populate_amount->set_min(1);
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populate_amount->set_max(65536);
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populate_amount->set_value(128);
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vbc->add_margin_child(TTR("Amount:"), populate_amount);
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populate_dialog->set_ok_button_text(TTR("Populate"));
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populate_dialog->get_ok_button()->connect("pressed", callable_mp(this, &MultiMeshEditor::_populate));
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std = memnew(SceneTreeDialog);
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populate_dialog->add_child(std);
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std->connect("selected", callable_mp(this, &MultiMeshEditor::_browsed));
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_last_pp_node = nullptr;
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err_dialog = memnew(AcceptDialog);
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add_child(err_dialog);
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}
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void MultiMeshEditorPlugin::edit(Object *p_object) {
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multimesh_editor->edit(Object::cast_to<MultiMeshInstance3D>(p_object));
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}
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bool MultiMeshEditorPlugin::handles(Object *p_object) const {
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return p_object->is_class("MultiMeshInstance3D");
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}
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void MultiMeshEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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multimesh_editor->options->show();
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} else {
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multimesh_editor->options->hide();
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multimesh_editor->edit(nullptr);
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}
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}
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MultiMeshEditorPlugin::MultiMeshEditorPlugin() {
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multimesh_editor = memnew(MultiMeshEditor);
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EditorNode::get_singleton()->get_main_screen_control()->add_child(multimesh_editor);
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multimesh_editor->options->hide();
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}
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MultiMeshEditorPlugin::~MultiMeshEditorPlugin() {
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}
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