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234 lines
11 KiB
C++
234 lines
11 KiB
C++
/**************************************************************************/
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/* gltf_document_extension.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "gltf_document_extension.h"
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void GLTFDocumentExtension::_bind_methods() {
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// Import process.
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GDVIRTUAL_BIND(_import_preflight, "state", "extensions");
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GDVIRTUAL_BIND(_get_supported_extensions);
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GDVIRTUAL_BIND(_parse_node_extensions, "state", "gltf_node", "extensions");
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GDVIRTUAL_BIND(_parse_image_data, "state", "image_data", "mime_type", "ret_image");
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GDVIRTUAL_BIND(_get_image_file_extension);
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GDVIRTUAL_BIND(_parse_texture_json, "state", "texture_json", "ret_gltf_texture");
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GDVIRTUAL_BIND(_import_object_model_property, "state", "split_json_pointer", "partial_paths");
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GDVIRTUAL_BIND(_import_post_parse, "state");
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GDVIRTUAL_BIND(_import_pre_generate, "state");
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GDVIRTUAL_BIND(_generate_scene_node, "state", "gltf_node", "scene_parent");
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GDVIRTUAL_BIND(_import_node, "state", "gltf_node", "json", "node");
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GDVIRTUAL_BIND(_import_post, "state", "root");
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// Export process.
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GDVIRTUAL_BIND(_export_preflight, "state", "root");
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GDVIRTUAL_BIND(_convert_scene_node, "state", "gltf_node", "scene_node");
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GDVIRTUAL_BIND(_export_post_convert, "state", "root");
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GDVIRTUAL_BIND(_export_preserialize, "state");
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GDVIRTUAL_BIND(_export_object_model_property, "state", "node_path", "godot_node", "gltf_node_index", "target_object", "target_depth");
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GDVIRTUAL_BIND(_get_saveable_image_formats);
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GDVIRTUAL_BIND(_serialize_image_to_bytes, "state", "image", "image_dict", "image_format", "lossy_quality");
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GDVIRTUAL_BIND(_save_image_at_path, "state", "image", "file_path", "image_format", "lossy_quality");
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GDVIRTUAL_BIND(_serialize_texture_json, "state", "texture_json", "gltf_texture", "image_format");
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GDVIRTUAL_BIND(_export_node, "state", "gltf_node", "json", "node");
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GDVIRTUAL_BIND(_export_post, "state");
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}
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// Import process.
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Error GLTFDocumentExtension::import_preflight(Ref<GLTFState> p_state, Vector<String> p_extensions) {
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ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER);
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Error err = OK;
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GDVIRTUAL_CALL(_import_preflight, p_state, p_extensions, err);
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return err;
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}
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Vector<String> GLTFDocumentExtension::get_supported_extensions() {
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Vector<String> ret;
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GDVIRTUAL_CALL(_get_supported_extensions, ret);
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return ret;
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}
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Error GLTFDocumentExtension::parse_node_extensions(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &p_extensions) {
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ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER);
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ERR_FAIL_COND_V(p_gltf_node.is_null(), ERR_INVALID_PARAMETER);
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Error err = OK;
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GDVIRTUAL_CALL(_parse_node_extensions, p_state, p_gltf_node, p_extensions, err);
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return err;
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}
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Error GLTFDocumentExtension::parse_image_data(Ref<GLTFState> p_state, const PackedByteArray &p_image_data, const String &p_mime_type, Ref<Image> r_image) {
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ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER);
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ERR_FAIL_COND_V(r_image.is_null(), ERR_INVALID_PARAMETER);
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Error err = OK;
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GDVIRTUAL_CALL(_parse_image_data, p_state, p_image_data, p_mime_type, r_image, err);
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return err;
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}
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String GLTFDocumentExtension::get_image_file_extension() {
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String ret;
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GDVIRTUAL_CALL(_get_image_file_extension, ret);
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return ret;
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}
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Error GLTFDocumentExtension::parse_texture_json(Ref<GLTFState> p_state, const Dictionary &p_texture_json, Ref<GLTFTexture> r_gltf_texture) {
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ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER);
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ERR_FAIL_COND_V(r_gltf_texture.is_null(), ERR_INVALID_PARAMETER);
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Error err = OK;
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GDVIRTUAL_CALL(_parse_texture_json, p_state, p_texture_json, r_gltf_texture, err);
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return err;
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}
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Ref<GLTFObjectModelProperty> GLTFDocumentExtension::import_object_model_property(Ref<GLTFState> p_state, const PackedStringArray &p_split_json_pointer, const TypedArray<NodePath> &p_partial_paths) {
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Ref<GLTFObjectModelProperty> ret;
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ERR_FAIL_COND_V(p_state.is_null(), ret);
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GDVIRTUAL_CALL(_import_object_model_property, p_state, p_split_json_pointer, p_partial_paths, ret);
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return ret;
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}
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Error GLTFDocumentExtension::import_post_parse(Ref<GLTFState> p_state) {
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ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER);
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Error err = OK;
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GDVIRTUAL_CALL(_import_post_parse, p_state, err);
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return err;
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}
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Error GLTFDocumentExtension::import_pre_generate(Ref<GLTFState> p_state) {
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ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER);
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Error err = OK;
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GDVIRTUAL_CALL(_import_pre_generate, p_state, err);
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return err;
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}
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Node3D *GLTFDocumentExtension::generate_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_parent) {
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ERR_FAIL_COND_V(p_state.is_null(), nullptr);
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ERR_FAIL_COND_V(p_gltf_node.is_null(), nullptr);
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Node3D *ret_node = nullptr;
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GDVIRTUAL_CALL(_generate_scene_node, p_state, p_gltf_node, p_scene_parent, ret_node);
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return ret_node;
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}
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Error GLTFDocumentExtension::import_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_dict, Node *p_node) {
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ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER);
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ERR_FAIL_COND_V(p_gltf_node.is_null(), ERR_INVALID_PARAMETER);
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ERR_FAIL_NULL_V(p_node, ERR_INVALID_PARAMETER);
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Error err = OK;
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GDVIRTUAL_CALL(_import_node, p_state, p_gltf_node, r_dict, p_node, err);
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return err;
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}
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Error GLTFDocumentExtension::import_post(Ref<GLTFState> p_state, Node *p_root) {
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ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER);
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ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER);
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Error err = OK;
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GDVIRTUAL_CALL(_import_post, p_state, p_root, err);
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return err;
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}
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// Export process.
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Error GLTFDocumentExtension::export_preflight(Ref<GLTFState> p_state, Node *p_root) {
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ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER);
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Error err = OK;
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GDVIRTUAL_CALL(_export_preflight, p_state, p_root, err);
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return err;
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}
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void GLTFDocumentExtension::convert_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_node) {
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ERR_FAIL_COND(p_state.is_null());
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ERR_FAIL_COND(p_gltf_node.is_null());
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ERR_FAIL_NULL(p_scene_node);
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GDVIRTUAL_CALL(_convert_scene_node, p_state, p_gltf_node, p_scene_node);
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}
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Error GLTFDocumentExtension::export_post_convert(Ref<GLTFState> p_state, Node *p_root) {
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ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER);
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ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER);
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Error err = OK;
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GDVIRTUAL_CALL(_export_post_convert, p_state, p_root, err);
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return err;
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}
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Error GLTFDocumentExtension::export_preserialize(Ref<GLTFState> p_state) {
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ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER);
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Error err = OK;
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GDVIRTUAL_CALL(_export_preserialize, p_state, err);
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return err;
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}
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Ref<GLTFObjectModelProperty> GLTFDocumentExtension::export_object_model_property(Ref<GLTFState> p_state, const NodePath &p_node_path, const Node *p_godot_node, GLTFNodeIndex p_gltf_node_index, const Object *p_target_object, int p_target_depth) {
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Ref<GLTFObjectModelProperty> ret;
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ERR_FAIL_COND_V(p_state.is_null(), ret);
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ERR_FAIL_NULL_V(p_godot_node, ret);
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ERR_FAIL_NULL_V(p_target_object, ret);
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GDVIRTUAL_CALL(_export_object_model_property, p_state, p_node_path, p_godot_node, p_gltf_node_index, p_target_object, p_target_depth, ret);
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return ret;
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}
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Vector<String> GLTFDocumentExtension::get_saveable_image_formats() {
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Vector<String> ret;
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GDVIRTUAL_CALL(_get_saveable_image_formats, ret);
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return ret;
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}
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PackedByteArray GLTFDocumentExtension::serialize_image_to_bytes(Ref<GLTFState> p_state, Ref<Image> p_image, Dictionary p_image_dict, const String &p_image_format, float p_lossy_quality) {
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PackedByteArray ret;
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ERR_FAIL_COND_V(p_state.is_null(), ret);
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ERR_FAIL_COND_V(p_image.is_null(), ret);
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GDVIRTUAL_CALL(_serialize_image_to_bytes, p_state, p_image, p_image_dict, p_image_format, p_lossy_quality, ret);
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return ret;
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}
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Error GLTFDocumentExtension::save_image_at_path(Ref<GLTFState> p_state, Ref<Image> p_image, const String &p_file_path, const String &p_image_format, float p_lossy_quality) {
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ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER);
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ERR_FAIL_COND_V(p_image.is_null(), ERR_INVALID_PARAMETER);
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Error ret = OK;
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GDVIRTUAL_CALL(_save_image_at_path, p_state, p_image, p_file_path, p_image_format, p_lossy_quality, ret);
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return ret;
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}
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Error GLTFDocumentExtension::serialize_texture_json(Ref<GLTFState> p_state, Dictionary p_texture_json, Ref<GLTFTexture> p_gltf_texture, const String &p_image_format) {
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ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER);
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ERR_FAIL_COND_V(p_gltf_texture.is_null(), ERR_INVALID_PARAMETER);
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Error err = OK;
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GDVIRTUAL_CALL(_serialize_texture_json, p_state, p_texture_json, p_gltf_texture, p_image_format, err);
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return err;
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}
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Error GLTFDocumentExtension::export_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_dict, Node *p_node) {
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ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER);
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ERR_FAIL_COND_V(p_gltf_node.is_null(), ERR_INVALID_PARAMETER);
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Error err = OK;
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GDVIRTUAL_CALL(_export_node, p_state, p_gltf_node, r_dict, p_node, err);
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return err;
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}
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Error GLTFDocumentExtension::export_post(Ref<GLTFState> p_state) {
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ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER);
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Error err = OK;
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GDVIRTUAL_CALL(_export_post, p_state, err);
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return err;
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}
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