godot/servers
PouleyKetchoupp 45c7af9862 Restore RayShape as a regular shape type
Partial revert from previously removing ray shapes completely, added
back as a shape type but without the specific character controller code.
2021-08-24 16:03:05 -07:00
..
audio Implement NativeExtension pointer arguments 2021-08-23 19:58:40 -03:00
camera Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs. 2021-08-13 12:32:01 +03:00
physics_2d Restore RayShape as a regular shape type 2021-08-24 16:03:05 -07:00
physics_3d Restore RayShape as a regular shape type 2021-08-24 16:03:05 -07:00
rendering Merge pull request #51971 from aaronfranke/https 2021-08-23 15:58:54 +02:00
xr
audio_server.cpp
audio_server.h
camera_server.cpp
camera_server.h
display_server_headless.h
display_server.cpp
display_server.h
navigation_server_2d.cpp
navigation_server_2d.h
navigation_server_3d.cpp
navigation_server_3d.h
physics_server_2d.cpp Restore RayShape as a regular shape type 2021-08-24 16:03:05 -07:00
physics_server_2d.h Restore RayShape as a regular shape type 2021-08-24 16:03:05 -07:00
physics_server_3d.cpp Restore RayShape as a regular shape type 2021-08-24 16:03:05 -07:00
physics_server_3d.h Restore RayShape as a regular shape type 2021-08-24 16:03:05 -07:00
register_server_types.cpp Implement NativeExtension pointer arguments 2021-08-23 19:58:40 -03:00
register_server_types.h
rendering_server.cpp Use the Unicode multiplication symbol where relevant 2021-08-12 21:45:33 +02:00
rendering_server.h Use real_t and double where appropriate in Particles 2021-08-12 11:35:31 -05:00
SCsub
server_wrap_mt_common.h
text_server.cpp Fix ItemList layout (+EditorFileDialog) 2021-08-21 00:22:09 +02:00
text_server.h Merge pull request #51178 from Geometror/layout-options-textline-textparagraph 2021-08-11 07:51:57 +02:00
xr_server.cpp
xr_server.h