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45af29da80
* Intended to replace RBSet in most cases. * Optimized for iteration speed
169 lines
4.9 KiB
C++
169 lines
4.9 KiB
C++
/*************************************************************************/
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/* editor_profiler.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITORPROFILER_H
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#define EDITORPROFILER_H
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/label.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/spin_box.h"
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#include "scene/gui/split_container.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/gui/tree.h"
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class EditorProfiler : public VBoxContainer {
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GDCLASS(EditorProfiler, VBoxContainer);
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public:
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struct Metric {
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bool valid = false;
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int frame_number = 0;
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float frame_time = 0;
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float process_time = 0;
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float physics_time = 0;
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float physics_frame_time = 0;
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struct Category {
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StringName signature;
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String name;
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float total_time = 0; //total for category
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struct Item {
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StringName signature;
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String name;
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String script;
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int line = 0;
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float self = 0;
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float total = 0;
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int calls = 0;
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};
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Vector<Item> items;
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};
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Vector<Category> categories;
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HashMap<StringName, Category *> category_ptrs;
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HashMap<StringName, Category::Item *> item_ptrs;
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};
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enum DisplayMode {
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DISPLAY_FRAME_TIME,
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DISPLAY_AVERAGE_TIME,
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DISPLAY_FRAME_PERCENT,
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DISPLAY_PHYSICS_FRAME_PERCENT,
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};
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enum DisplayTime {
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DISPLAY_TOTAL_TIME,
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DISPLAY_SELF_TIME,
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};
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private:
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Button *activate = nullptr;
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Button *clear_button = nullptr;
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TextureRect *graph = nullptr;
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Ref<ImageTexture> graph_texture;
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Vector<uint8_t> graph_image;
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Tree *variables = nullptr;
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HSplitContainer *h_split = nullptr;
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HashSet<StringName> plot_sigs;
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OptionButton *display_mode = nullptr;
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OptionButton *display_time = nullptr;
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SpinBox *cursor_metric_edit = nullptr;
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Vector<Metric> frame_metrics;
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int total_metrics = 0;
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int last_metric = -1;
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int max_functions = 0;
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bool updating_frame = false;
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int hover_metric = -1;
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float graph_height = 1.0f;
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bool seeking = false;
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Timer *frame_delay = nullptr;
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Timer *plot_delay = nullptr;
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void _update_frame();
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void _activate_pressed();
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void _clear_pressed();
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String _get_time_as_text(const Metric &m, float p_time, int p_calls);
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void _make_metric_ptrs(Metric &m);
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void _item_edited();
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void _update_plot();
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void _graph_tex_mouse_exit();
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void _graph_tex_draw();
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void _graph_tex_input(const Ref<InputEvent> &p_ev);
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Color _get_color_from_signature(const StringName &p_signature) const;
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void _cursor_metric_changed(double);
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void _combo_changed(int);
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Metric _get_frame_metric(int index);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void add_frame_metric(const Metric &p_metric, bool p_final = false);
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void set_enabled(bool p_enable);
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bool is_profiling();
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bool is_seeking() { return seeking; }
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void disable_seeking();
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void clear();
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Vector<Vector<String>> get_data_as_csv() const;
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EditorProfiler();
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};
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#endif // EDITORPROFILER_H
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