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Jamie Pate 45a7bcc477 Fix gl_compatibility lightmap uniforms not being set
Fixes #99592

The following variables were set too early, and later code never ran..
prev_shader, prev_variant, prev_spec_constants variables

These variables were shared in two different branch conditions but were
updated inside the first one, so the second could never be true..

The condition to update lighting also should check prev_spec_constants
since it updates that uniform.
2024-11-23 16:43:07 -08:00
.github [Codeowners] Add missing test ownership 2024-11-20 13:46:46 +01:00
core Merge pull request #99424 from dalexeev/core-fix-builtin-enum-const-binds 2024-11-22 14:54:31 -06:00
doc Merge pull request #97388 from tetrapod00/visualshader-linear-srgb 2024-11-22 14:54:47 -06:00
drivers Fix gl_compatibility lightmap uniforms not being set 2024-11-23 16:43:07 -08:00
editor Merge pull request #99054 from timothyqiu/session-names 2024-11-22 14:54:49 -06:00
main Merge pull request #98946 from timothyqiu/3d-index 2024-11-22 14:54:08 -06:00
misc Merge pull request #99424 from dalexeev/core-fix-builtin-enum-const-binds 2024-11-22 14:54:31 -06:00
modules Merge pull request #99424 from dalexeev/core-fix-builtin-enum-const-binds 2024-11-22 14:54:31 -06:00
platform Merge pull request #99044 from Sticksman/bug-fix-98873 2024-11-22 14:54:41 -06:00
scene Merge pull request #97388 from tetrapod00/visualshader-linear-srgb 2024-11-22 14:54:47 -06:00
servers Merge pull request #99548 from Repiteo/style/clang-format-19-options 2024-11-22 14:54:29 -06:00
tests Merge pull request #99424 from dalexeev/core-fix-builtin-enum-const-binds 2024-11-22 14:54:31 -06:00
thirdparty Delete unused files of thirparty libs (zlib, mbedtls) 2024-11-07 18:54:57 +02:00
.clang-format Style: Add 19.1.0 LLVM options to .clang-format 2024-11-22 09:24:32 -06:00
.clang-tidy Style: Apply clang-tidy fixes 2024-11-04 12:11:06 -06:00
.editorconfig
.git-blame-ignore-revs clang-tidy commit to .git-blame-ignore-revs 2024-11-04 12:11:39 -06:00
.gitattributes
.gitignore SCons: pass ninja_file variable in tool instead of default name 2024-11-18 13:25:47 +02:00
.mailmap
.pre-commit-config.yaml Merge pull request #97716 from pafuent/add_half_precision_floating_point_to_stream_peer 2024-11-22 14:54:19 -06:00
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COPYRIGHT.txt smol-v: update to 2024 to support SPIR-V 1.6 2024-11-03 07:14:16 +11:00
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gles3_builders.py
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methods.py Merge pull request #99501 from AThousandShips/fix_cache_time 2024-11-21 17:56:52 -06:00
platform_methods.py Buildsystem: Unify compatibility aliases 2024-11-11 08:05:02 +02:00
pyproject.toml Style: Update pyproject.toml syntax 2024-11-14 13:05:21 -06:00
README.md
SConstruct Merge pull request #99351 from dustdfg/scons_android_refactor 2024-11-21 17:56:59 -06:00
scu_builders.py Make SCons SCU build banner less intrusive 2024-11-08 13:46:26 +01:00
version.py

Godot Engine

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2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

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Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

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See the official docs for compilation instructions for every supported platform.

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The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

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We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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