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45a1c6f278
godot
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core
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math
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Aaron Franke
d0a1399a1b
Change inequality comparison operators to use exact equality
2020-09-08 18:10:58 -04:00
..
a_star.cpp
a_star.h
aabb.cpp
aabb.h
Update core documentation to match recent C# changes
2020-07-21 14:44:53 -04:00
audio_frame.h
Ensure assignment operators return by reference to avoid unnecessary copies.
2020-09-04 09:18:19 +01:00
basis.cpp
basis.h
Initialise Basis elements with a default Basis in the declaration.
2020-09-08 12:15:08 +01:00
camera_matrix.cpp
Added volumetric fog effect.
2020-08-13 11:28:45 -03:00
camera_matrix.h
Added volumetric fog effect.
2020-08-13 11:28:45 -03:00
delaunay_2d.h
delaunay_3d.h
disjoint_set.h
expression.cpp
[Complex Test Layouts] Change
String
to use UTF-32 encoding on all platforms.
2020-09-03 19:56:24 +03:00
expression.h
Add a test suite for Expression
2020-08-27 15:16:09 +02:00
face3.cpp
face3.h
geometry_2d.cpp
geometry_2d.h
geometry_3d.cpp
Update core documentation to match recent C# changes
2020-07-21 14:44:53 -04:00
geometry_3d.h
math_defs.h
math_fieldwise.cpp
math_fieldwise.h
math_funcs.cpp
math_funcs.h
GDScript: Clarified/fixed inaccuracies in the built-in function docs.
2020-07-25 20:26:02 +02:00
octree.h
plane.cpp
Update core documentation to match recent C# changes
2020-07-21 14:44:53 -04:00
plane.h
Update core documentation to match recent C# changes
2020-07-21 14:44:53 -04:00
quat.cpp
quat.h
Ensure assignment operators return by reference to avoid unnecessary copies.
2020-09-04 09:18:19 +01:00
quick_hull.cpp
quick_hull.h
random_number_generator.cpp
random_number_generator.h
random_pcg.cpp
random_pcg.h
rect2.cpp
rect2.h
SCsub
transform_2d.cpp
transform_2d.h
transform.cpp
transform.h
triangle_mesh.cpp
triangle_mesh.h
triangulate.cpp
triangulate.h
vector2.cpp
vector2.h
Change inequality comparison operators to use exact equality
2020-09-08 18:10:58 -04:00
vector3.cpp
vector3.h
Change inequality comparison operators to use exact equality
2020-09-08 18:10:58 -04:00
vector3i.cpp
vector3i.h