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area_3d.cpp
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Separate space override modes for gravity/damping in Area
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2021-11-09 10:29:24 -07:00 |
area_3d.h
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Separate space override modes for gravity/damping in Area
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2021-11-09 10:29:24 -07:00 |
audio_listener_3d.cpp
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audio_listener_3d.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +01:00 |
audio_stream_player_3d.cpp
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Rename remove() to remove_at() when removing by index
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2021-11-23 18:58:57 -07:00 |
audio_stream_player_3d.h
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bone_attachment_3d.cpp
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Refactored Node3D rotation modes
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2021-10-25 14:34:00 -03:00 |
bone_attachment_3d.h
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Remove REST transform influence in skeleton bones
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2021-10-13 14:51:29 -03:00 |
camera_3d.cpp
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Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
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2021-11-03 23:06:17 +01:00 |
camera_3d.h
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collision_object_3d.cpp
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Rename remove() to remove_at() when removing by index
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2021-11-23 18:58:57 -07:00 |
collision_object_3d.h
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collision_polygon_3d.cpp
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collision_polygon_3d.h
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collision_shape_3d.cpp
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collision_shape_3d.h
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cpu_particles_3d.cpp
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Fixed texture animation speed when using random lifetime ( Particle2D gpu + cpu) as mentioned here: https://github.com/godotengine/godot/issues/54993
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2021-11-26 01:12:23 +01:00 |
cpu_particles_3d.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +01:00 |
decal.cpp
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Remove outdated comments related to the 20-layer editor limitation
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2021-11-18 23:02:40 +01:00 |
decal.h
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fog_volume.cpp
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Validate fog volume properties
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2021-11-01 21:38:04 -07:00 |
fog_volume.h
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Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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2021-10-28 22:02:23 -07:00 |
gpu_particles_3d.cpp
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Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
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2021-10-30 02:05:49 +02:00 |
gpu_particles_3d.h
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gpu_particles_collision_3d.cpp
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Rename built-in SGN() macro to SIGN()
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2021-11-16 20:40:49 +01:00 |
gpu_particles_collision_3d.h
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importer_mesh_instance_3d.cpp
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importer_mesh_instance_3d.h
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joint_3d.cpp
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joint_3d.h
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light_3d.cpp
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Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
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2021-11-03 23:06:17 +01:00 |
light_3d.h
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Only show relevant properties in the DirectionalLight3D inspector
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2021-10-25 18:31:41 +02:00 |
lightmap_gi.cpp
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Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
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2021-11-03 23:06:17 +01:00 |
lightmap_gi.h
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lightmap_probe.cpp
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lightmap_probe.h
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lightmapper.cpp
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lightmapper.h
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mesh_instance_3d.cpp
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Remove node_hrcr hack
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2021-10-28 01:43:34 +02:00 |
mesh_instance_3d.h
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Implement Animation Blend Shape Tracks
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2021-10-16 08:36:05 -03:00 |
multimesh_instance_3d.cpp
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multimesh_instance_3d.h
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navigation_agent_3d.cpp
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navigation_agent_3d.h
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navigation_obstacle_3d.cpp
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Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
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2021-11-03 23:06:17 +01:00 |
navigation_obstacle_3d.h
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Improve NavigationObstacle3D usability
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2021-10-25 19:57:33 +02:00 |
navigation_region_3d.cpp
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navigation_region_3d.h
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node_3d.cpp
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Rename remove() to remove_at() when removing by index
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2021-11-23 18:58:57 -07:00 |
node_3d.h
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Refactored Node3D rotation modes
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2021-10-25 14:34:00 -03:00 |
occluder_instance_3d.cpp
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Remove outdated comments related to the 20-layer editor limitation
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2021-11-18 23:02:40 +01:00 |
occluder_instance_3d.h
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path_3d.cpp
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Refactored Node3D rotation modes
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2021-10-25 14:34:00 -03:00 |
path_3d.h
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physics_body_3d.cpp
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Fix horizontal velocity being always reset when the body hit a wall in 3d
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2021-11-23 11:29:29 +01:00 |
physics_body_3d.h
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Improved RigidDynamicBody linear/angular damping override
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2021-10-25 18:22:12 -07:00 |
position_3d.cpp
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position_3d.h
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proximity_group_3d.cpp
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proximity_group_3d.h
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ray_cast_3d.cpp
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Add raycast options to hit when starting inside / hit back faces
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2021-11-10 17:43:35 -07:00 |
ray_cast_3d.h
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Add raycast options to hit when starting inside / hit back faces
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2021-11-10 17:43:35 -07:00 |
reflection_probe.cpp
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Rename built-in SGN() macro to SIGN()
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2021-11-16 20:40:49 +01:00 |
reflection_probe.h
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remote_transform_3d.cpp
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Refactored Node3D rotation modes
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2021-10-25 14:34:00 -03:00 |
remote_transform_3d.h
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SCsub
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skeleton_3d.cpp
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Rename remove() to remove_at() when removing by index
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2021-11-23 18:58:57 -07:00 |
skeleton_3d.h
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get rid set_bone_pose and fix some function in SkeletonEditor
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2021-10-15 02:41:17 +09:00 |
skeleton_ik_3d.cpp
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Refactored Node3D rotation modes
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2021-10-25 14:34:00 -03:00 |
skeleton_ik_3d.h
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Refactored Node3D rotation modes
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2021-10-25 14:34:00 -03:00 |
soft_dynamic_body_3d.cpp
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Rename remove() to remove_at() when removing by index
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2021-11-23 18:58:57 -07:00 |
soft_dynamic_body_3d.h
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Fix SoftDynamicBody3D memory corruption when switching mesh at runtime
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2021-10-20 10:57:08 -07:00 |
spring_arm_3d.cpp
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Use parameter classes instead of arguments for all physics queries
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2021-11-04 11:44:39 -07:00 |
spring_arm_3d.h
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sprite_3d.cpp
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Refactored Node3D rotation modes
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2021-10-25 14:34:00 -03:00 |
sprite_3d.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +01:00 |
vehicle_body_3d.cpp
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Use parameter classes instead of arguments for all physics queries
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2021-11-04 11:44:39 -07:00 |
vehicle_body_3d.h
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velocity_tracker_3d.cpp
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velocity_tracker_3d.h
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visible_on_screen_notifier_3d.cpp
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visible_on_screen_notifier_3d.h
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visual_instance_3d.cpp
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Implement distance fade and transparency
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2021-10-25 11:39:34 +02:00 |
visual_instance_3d.h
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Implement distance fade and transparency
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2021-10-25 11:39:34 +02:00 |
voxel_gi.cpp
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Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
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2021-11-03 23:06:17 +01:00 |
voxel_gi.h
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voxelizer.cpp
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voxelizer.h
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world_environment.cpp
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world_environment.h
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xr_nodes.cpp
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Refactored Node3D rotation modes
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2021-10-25 14:34:00 -03:00 |
xr_nodes.h
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Rework XR positional trackers
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2021-10-17 12:12:20 +11:00 |