godot/scene/resources/world_2d.h
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00

72 lines
2.9 KiB
C++

/*************************************************************************/
/* world_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef WORLD_2D_H
#define WORLD_2D_H
#include "core/config/project_settings.h"
#include "core/io/resource.h"
#include "servers/physics_server_2d.h"
class VisibleOnScreenNotifier2D;
class Viewport;
struct SpatialIndexer2D;
class World2D : public Resource {
GDCLASS(World2D, Resource);
RID canvas;
RID space;
RID navigation_map;
Set<Viewport *> viewports;
protected:
static void _bind_methods();
friend class Viewport;
void _register_viewport(Viewport *p_viewport);
void _remove_viewport(Viewport *p_viewport);
public:
RID get_canvas() const;
RID get_space() const;
RID get_navigation_map() const;
PhysicsDirectSpaceState2D *get_direct_space_state();
_FORCE_INLINE_ const Set<Viewport *> &get_viewports() { return viewports; }
World2D();
~World2D();
};
#endif // WORLD_2D_H