godot/platform/osx
2018-11-23 14:07:48 +02:00
..
export Export for OS X on OS X now lets you select .dmg or .zip 2018-11-01 10:08:26 -03:00
crash_handler_osx.h
crash_handler_osx.mm Fixed hang when segfaulting after OS object destroyed (OSX and X11) 2018-09-24 22:21:05 +01:00
detect.py Merge pull request #21339 from Placinta/master 2018-11-20 14:11:13 +01:00
dir_access_osx.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
dir_access_osx.mm
godot_main_osx.mm
joypad_osx.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
joypad_osx.h
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
os_osx.h Changes IME input to use notification instead of callback, exposes IME methods to gdscript/gdnative. 2018-11-23 14:07:48 +02:00
os_osx.mm Changes IME input to use notification instead of callback, exposes IME methods to gdscript/gdnative. 2018-11-23 14:07:48 +02:00
platform_config.h SCons: Remove avoidable defines from main env's CPPPATH 2018-10-01 11:59:22 +02:00
platform_osx_builders.py Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
power_osx.cpp
power_osx.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
sem_osx.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
sem_osx.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00