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88 lines
3.2 KiB
C++
88 lines
3.2 KiB
C++
/*************************************************************************/
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/* dictionary.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef DICTIONARY_H
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#define DICTIONARY_H
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#include "list.h"
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#include "array.h"
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#include "ustring.h"
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class Variant;
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struct DictionaryPrivate;
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class Dictionary {
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mutable DictionaryPrivate *_p;
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void _ref(const Dictionary& p_from) const;
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void _unref() const;
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public:
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void get_key_list( List<Variant> *p_keys) const;
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Variant& operator[](const Variant& p_key);
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const Variant& operator[](const Variant& p_key) const;
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const Variant* getptr(const Variant& p_key) const;
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Variant* getptr(const Variant& p_key);
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Variant get_valid(const Variant& p_key) const;
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int size() const;
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bool empty() const;
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void clear();
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bool has(const Variant& p_key) const;
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bool has_all(const Array& p_keys) const;
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void erase(const Variant& p_key);
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bool operator==(const Dictionary& p_dictionary) const;
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uint32_t hash() const;
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void operator=(const Dictionary& p_dictionary);
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const Variant* next(const Variant* p_key=NULL) const;
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Array keys() const;
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Array values() const;
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Dictionary copy() const;
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Dictionary(const Dictionary& p_from);
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Dictionary();
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~Dictionary();
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};
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#endif // DICTIONARY_H
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