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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
35 lines
1.7 KiB
XML
35 lines
1.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="RichTextEffect" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A custom effect for use with [RichTextLabel].
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</brief_description>
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<description>
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A custom effect for use with [RichTextLabel].
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[b]Note:[/b] For a [RichTextEffect] to be usable, a BBCode tag must be defined as a member variable called [code]bbcode[/code] in the script.
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[codeblocks]
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[gdscript]
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# The RichTextEffect will be usable like this: `[example]Some text[/example]`
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var bbcode = "example"
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[/gdscript]
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[csharp]
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// The RichTextEffect will be usable like this: `[example]Some text[/example]`
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public string bbcode = "example";
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[/csharp]
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[/codeblocks]
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[b]Note:[/b] As soon as a [RichTextLabel] contains at least one [RichTextEffect], it will continuously process the effect unless the project is paused. This may impact battery life negatively.
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</description>
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<tutorials>
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<link title="BBCode in RichTextLabel">$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html</link>
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<link title="RichTextEffect test project (third-party)">https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project</link>
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</tutorials>
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<methods>
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<method name="_process_custom_fx" qualifiers="virtual const">
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<return type="bool" />
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<argument index="0" name="char_fx" type="CharFXTransform" />
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<description>
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Override this method to modify properties in [code]char_fx[/code]. The method must return [code]true[/code] if the character could be transformed successfully. If the method returns [code]false[/code], it will skip transformation to avoid displaying broken text.
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</description>
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</method>
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</methods>
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</class>
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