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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
97 lines
3.9 KiB
XML
97 lines
3.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EngineDebugger" inherits="Object" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Exposes the internal debugger.
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</brief_description>
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<description>
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[EngineDebugger] handles the communication between the editor and the running game. It is active in the running game. Messages can be sent/received through it. It also manages the profilers.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="has_capture">
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<return type="bool" />
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<argument index="0" name="name" type="StringName" />
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<description>
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Returns [code]true[/code] if a capture with the given name is present otherwise [code]false[/code].
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</description>
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</method>
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<method name="has_profiler">
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<return type="bool" />
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<argument index="0" name="name" type="StringName" />
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<description>
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Returns [code]true[/code] if a profiler with the given name is present otherwise [code]false[/code].
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</description>
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</method>
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<method name="is_active">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the debugger is active otherwise [code]false[/code].
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</description>
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</method>
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<method name="is_profiling">
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<return type="bool" />
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<argument index="0" name="name" type="StringName" />
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<description>
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Returns [code]true[/code] if a profiler with the given name is present and active otherwise [code]false[/code].
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</description>
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</method>
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<method name="profiler_add_frame_data">
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<return type="void" />
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<argument index="0" name="name" type="StringName" />
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<argument index="1" name="data" type="Array" />
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<description>
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Calls the [code]add[/code] callable of the profiler with given [code]name[/code] and [code]data[/code].
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</description>
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</method>
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<method name="profiler_enable">
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<return type="void" />
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<argument index="0" name="name" type="StringName" />
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<argument index="1" name="enable" type="bool" />
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<argument index="2" name="arguments" type="Array" default="[]" />
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<description>
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Calls the [code]toggle[/code] callable of the profiler with given [code]name[/code] and [code]arguments[/code]. Enables/Disables the same profiler depending on [code]enable[/code] argument.
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</description>
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</method>
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<method name="register_message_capture">
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<return type="void" />
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<argument index="0" name="name" type="StringName" />
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<argument index="1" name="callable" type="Callable" />
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<description>
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Registers a message capture with given [code]name[/code]. If [code]name[/code] is "my_message" then messages starting with "my_message:" will be called with the given callable.
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Callable must accept a message string and a data array as argument. If the message and data are valid then callable must return [code]true[/code] otherwise [code]false[/code].
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</description>
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</method>
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<method name="register_profiler">
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<return type="void" />
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<argument index="0" name="name" type="StringName" />
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<argument index="1" name="profiler" type="EngineProfiler" />
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<description>
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Registers a profiler with the given [code]name[/code]. See [EngineProfiler] for more information.
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</description>
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</method>
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<method name="send_message">
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<return type="void" />
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<argument index="0" name="message" type="String" />
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<argument index="1" name="data" type="Array" />
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<description>
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Sends a message with given [code]message[/code] and [code]data[/code] array.
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</description>
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</method>
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<method name="unregister_message_capture">
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<return type="void" />
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<argument index="0" name="name" type="StringName" />
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<description>
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Unregisters the message capture with given [code]name[/code].
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</description>
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</method>
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<method name="unregister_profiler">
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<return type="void" />
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<argument index="0" name="name" type="StringName" />
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<description>
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Unregisters a profiler with given [code]name[/code].
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</description>
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</method>
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</methods>
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</class>
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