mirror of
https://github.com/godotengine/godot.git
synced 2024-12-15 10:12:40 +08:00
2748b9a10d
-Reduce number of uniform sets from 6 to 4. -Remove features in low end mode, in order to reduce the number of texture units fit to 16.
141 lines
5.0 KiB
C++
141 lines
5.0 KiB
C++
/*************************************************************************/
|
|
/* shader_rd.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef SHADER_RD_H
|
|
#define SHADER_RD_H
|
|
|
|
#include "core/os/mutex.h"
|
|
#include "core/templates/hash_map.h"
|
|
#include "core/templates/map.h"
|
|
#include "core/templates/rid_owner.h"
|
|
#include "core/variant/variant.h"
|
|
|
|
#include <stdio.h>
|
|
/**
|
|
@author Juan Linietsky <reduzio@gmail.com>
|
|
*/
|
|
|
|
class ShaderRD {
|
|
//versions
|
|
CharString general_defines;
|
|
Vector<CharString> variant_defines;
|
|
Vector<bool> variants_enabled;
|
|
|
|
struct Version {
|
|
CharString uniforms;
|
|
CharString vertex_globals;
|
|
CharString vertex_code;
|
|
CharString compute_globals;
|
|
CharString compute_code;
|
|
CharString fragment_light;
|
|
CharString fragment_globals;
|
|
CharString fragment_code;
|
|
Vector<CharString> custom_defines;
|
|
|
|
RID *variants; //same size as version defines
|
|
|
|
bool valid;
|
|
bool dirty;
|
|
bool initialize_needed;
|
|
};
|
|
|
|
Mutex variant_set_mutex;
|
|
|
|
void _compile_variant(uint32_t p_variant, Version *p_version);
|
|
|
|
void _clear_version(Version *p_version);
|
|
void _compile_version(Version *p_version);
|
|
|
|
RID_Owner<Version> version_owner;
|
|
|
|
CharString fragment_codev; //for version and extensions
|
|
CharString fragment_code0;
|
|
CharString fragment_code1;
|
|
CharString fragment_code2;
|
|
CharString fragment_code3;
|
|
CharString fragment_code4;
|
|
|
|
CharString vertex_codev; //for version and extensions
|
|
CharString vertex_code0;
|
|
CharString vertex_code1;
|
|
CharString vertex_code2;
|
|
CharString vertex_code3;
|
|
|
|
bool is_compute = false;
|
|
|
|
CharString compute_codev; //for version and extensions
|
|
CharString compute_code0;
|
|
CharString compute_code1;
|
|
CharString compute_code2;
|
|
CharString compute_code3;
|
|
|
|
const char *name;
|
|
|
|
protected:
|
|
ShaderRD() {}
|
|
void setup(const char *p_vertex_code, const char *p_fragment_code, const char *p_compute_code, const char *p_name);
|
|
|
|
public:
|
|
RID version_create();
|
|
|
|
void version_set_code(RID p_version, const String &p_uniforms, const String &p_vertex_globals, const String &p_vertex_code, const String &p_fragment_globals, const String &p_fragment_light, const String &p_fragment_code, const Vector<String> &p_custom_defines);
|
|
void version_set_compute_code(RID p_version, const String &p_uniforms, const String &p_compute_globals, const String &p_compute_code, const Vector<String> &p_custom_defines);
|
|
|
|
_FORCE_INLINE_ RID version_get_shader(RID p_version, int p_variant) {
|
|
ERR_FAIL_INDEX_V(p_variant, variant_defines.size(), RID());
|
|
ERR_FAIL_COND_V(!variants_enabled[p_variant], RID());
|
|
|
|
Version *version = version_owner.getornull(p_version);
|
|
ERR_FAIL_COND_V(!version, RID());
|
|
|
|
if (version->dirty) {
|
|
_compile_version(version);
|
|
}
|
|
|
|
if (!version->valid) {
|
|
return RID();
|
|
}
|
|
|
|
return version->variants[p_variant];
|
|
}
|
|
|
|
bool version_is_valid(RID p_version);
|
|
|
|
bool version_free(RID p_version);
|
|
|
|
void set_variant_enabled(int p_variant, bool p_enabled);
|
|
bool is_variant_enabled(int p_variant) const;
|
|
|
|
void initialize(const Vector<String> &p_variant_defines, const String &p_general_defines = "");
|
|
virtual ~ShaderRD();
|
|
};
|
|
|
|
#endif
|