mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
e375cbd094
Keep applying the windows entropy patch (UWP support). Remove no longer needed padlock patch. Update thirdparty README to reflect changes, and new source inclusion criteria.
53 lines
1.7 KiB
Python
53 lines
1.7 KiB
Python
#!/usr/bin/env python
|
|
|
|
Import("env")
|
|
|
|
env_crypto = env.Clone()
|
|
|
|
is_builtin = env["builtin_mbedtls"]
|
|
has_module = env["module_mbedtls_enabled"]
|
|
thirdparty_obj = []
|
|
|
|
if is_builtin or not has_module:
|
|
# Use our headers for builtin or if the module is not going to be compiled.
|
|
# We decided not to depend on system mbedtls just for these few files that can
|
|
# be easily extracted.
|
|
env_crypto.Prepend(CPPPATH=["#thirdparty/mbedtls/include"])
|
|
|
|
# MbedTLS core functions (for CryptoCore).
|
|
# If the mbedtls module is compiled we don't need to add the .c files with our
|
|
# custom config since they will be built by the module itself.
|
|
# Only if the module is not enabled, we must compile here the required sources
|
|
# to make a "light" build with only the necessary mbedtls files.
|
|
if not has_module:
|
|
env_thirdparty = env_crypto.Clone()
|
|
env_thirdparty.disable_warnings()
|
|
# Custom config file
|
|
env_thirdparty.Append(
|
|
CPPDEFINES=[("MBEDTLS_CONFIG_FILE", '\\"thirdparty/mbedtls/include/godot_core_mbedtls_config.h\\"')]
|
|
)
|
|
thirdparty_mbedtls_dir = "#thirdparty/mbedtls/library/"
|
|
thirdparty_mbedtls_sources = [
|
|
"aes.c",
|
|
"base64.c",
|
|
"constant_time.c",
|
|
"md5.c",
|
|
"sha1.c",
|
|
"sha256.c",
|
|
"godot_core_mbedtls_platform.c",
|
|
]
|
|
thirdparty_mbedtls_sources = [thirdparty_mbedtls_dir + file for file in thirdparty_mbedtls_sources]
|
|
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_mbedtls_sources)
|
|
env.core_sources += thirdparty_obj
|
|
|
|
|
|
# Godot source files
|
|
|
|
core_obj = []
|
|
|
|
env_crypto.add_source_files(core_obj, "*.cpp")
|
|
env.core_sources += core_obj
|
|
|
|
# Needed to force rebuilding the core files when the thirdparty library is updated.
|
|
env.Depends(core_obj, thirdparty_obj)
|